ptitSeb / box86-compatibility-list

Box86 Compatibility List (Games and Software)
MIT License
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Three Minutes to Eight (Native) #430

Open ricoazzurro opened 6 months ago

ricoazzurro commented 6 months ago

Description

Three Minutes to Eight, v0.6.3 (68965), Linux x64, GOG, Engine: Unity

Box64 with Dynarec v0.2.7 44e77de Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 PAN_MESA_DEBUG=gl3 1080p, default game setting

Working log:

rico [ /opt/games/three_minutes_to_eight ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Params database has 57 entries
Box64 with Dynarec v0.2.7 44e77de built on Feb 10 2024 05:36:46
BOX64: Didn't detect 48bits of address space, considering it's 39bits
Counted 64 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Three Minutes To Eight.x86_64
Rename process to "Three Minutes To Eight.x86_64"
Using emulated UnityPlayer.so
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"
Loading in SingleInstance mode
Using native(wrapped) libdbus-1.so.3
Using native(wrapped) libX11.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libudev.so.1
Using emulated /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so
MonoBleedingEdge detected, disable Dynarec BigBlock and enable Dynarec StrongMem
Using native(wrapped) libz.so.1
Mono path[0] = '/opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/Managed'
Mono config path = '/opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/MonoBleedingEdge/etc'
Using emulated /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/Plugins/libsteam_api.so
Redirecting overridden malloc from symtab function for /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/Plugins/libsteam_api.so
Preloaded 'libsteam_api.so'
Display 0 '0': 1920x1080 (primary device).
Desktop is 1920 x 1080 @ 0 Hz
Using native(wrapped) libGL.so.1
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Renderer: Mali-G610 (Panfrost)
Vendor:   Panfrost
Version:  3.3 (Core Profile) Mesa 23.0.0-devel (git-120202c675)
GLES:     0
 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_ob
ject GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL
_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_blend_equation_separate GL_ATI_t
exture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blen
d_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level  <OpenGL 3.3> ; Context handle 1077703632
Using native(wrapped) libpulse-simple.so.0
Using native(wrapped) libpulse.so.0
Using native(wrapped) libpulse-simple.so.0
Using native(wrapped) libpulse.so.0
Using native(wrapped) libpulse-simple.so.0
Using native(wrapped) libpulse.so.0
Begin MonoManager ReloadAssembly
Using emulated /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/MonoBleedingEdge/x86_64/libmono-native.so
- Completed reload, in  0.954 seconds
Default vsync count 1
requesting resize 3840 x 2160
resizing window to 3840 x 2160
Desktop is 1920 x 1080 @ 0 Hz
Shader 'BOXOPHOBIC/Polyverse Skies/Standard': fallback shader 'False' not found
UnloadTime: 49.898333 ms
Started the load async
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 87.091125 ms
Error loading needed lib libudev
Warning: Cannot dlopen("libudev"/0x7f8d7daea8, 2)
The sprite child of 'Protagonist(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
In order to move a sprite-based character (Protagonist(Clone)) in 3D, there must not be a Rigidbody2D component on the base.

 -> AC debug logger
The character used for Underline is not available in font asset [eight-bit-dragon SDF].
Starting the first Settings stuff
I'm on PC or Mobile so I check the the persistent data path
I'm not loading settings so I turn on the Language Selection Menu
I'm done doing stuff
requesting resize 1920 x 1080
resizing window to 1920 x 1011
Desktop is 1920 x 1080 @ 0 Hz
Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 15602.
Total: 173.361833 ms (FindLiveObjects: 5.402459 ms CreateObjectMapping: 4.479416 ms MarkObjects: 159.770833 ms  DeleteObjects: 3.367875 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15604.
Total: 99.145083 ms (FindLiveObjects: 3.729250 ms CreateObjectMapping: 3.718167 ms MarkObjects: 91.609584 ms  DeleteObjects: 0.084875 ms)

I'm turning off the Language Menu and on the Controller one
I'm moving after language
I'm setting the P'n'C Movement
I'm setting the P'n'C Movement
There's nothing saved, so I deactivate the Continue Button
There's nothing saved, so I deactivate the Continue Button
I'm resetting the variables for the start of the game
Deleting the slot
Loading scene
I'm destroying InventoryUI_slide
I've destroyed go
GameObject GameCamera was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
GameObject GameCamera was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 57.906375 ms
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 16100.
Total: 142.009583 ms (FindLiveObjects: 5.677000 ms CreateObjectMapping: 4.132625 ms MarkObjects: 123.552042 ms  DeleteObjects: 8.644417 ms)

ERROR: Shader Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.494458 ms
Freezing particle enabled
Freezing particle enabled
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Freezing particle enabled
In order to move a sprite-based character (Dick) in 3D, there must not be a Rigidbody2D component on the base.

 -> AC debug logger
Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 34564.
Total: 220.686375 ms (FindLiveObjects: 25.155083 ms CreateObjectMapping: 12.284709 ms MarkObjects: 180.038542 ms  DeleteObjects: 3.203666 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34564.
Total: 114.417626 ms (FindLiveObjects: 11.388125 ms CreateObjectMapping: 5.989375 ms MarkObjects: 96.895750 ms  DeleteObjects: 0.142041 ms)

Action Log: I've started the OnStart of MainScene

 -> AC debug logger
I'm resetting the variables for the start of the game
I'm populating the inventory
I'm randomizing the game
I'm setting year and place
CryptographicException: Chain instance is empty.
I'm setting the random stuff
The character used for Underline is not available in font asset [eight-bit-dragon SDF].
Thread 0x7f2ffff060 may have been prematurely finalized
Setting up 4 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 7038 frames, [1.0 KB-2.0 KB]: 2 frames, [2.0 KB-4.0 KB]: 4 frames, [4.0 KB-8.0 KB]: 151 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 97 frames, [128.0 KB-256.0 KB]: 653 frames, [256.0 KB-0.5 MB]: 2 frames, [1.0 MB-2.0 MB]: 4 frames, [2.0 MB-4.0 MB]: 4 frames, [4.0 MB-8.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.8 MB
      Peak Allocated Bytes 4.5 MB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 240 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 502.0 KB
      Overflow Count 543
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 36.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 37.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 37.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 35.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 35.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 4
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 83.6 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 35.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 36.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 2945
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 13 Subsections = 13312 buckets. Failed count: 21721
        32B: 26 Subsections = 13312 buckets. Failed count: 50201
        48B: 54 Subsections = 18432 buckets. Failed count: 12792
        64B: 95 Subsections = 24320 buckets. Failed count: 59517
        80B: 31 Subsections = 6348 buckets. Failed count: 10087
        96B: 10 Subsections = 1706 buckets. Failed count: 71593
        112B: 8 Subsections = 1170 buckets. Failed count: 23825
        128B: 19 Subsections = 2432 buckets. Failed count: 6688
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 7956 frames
      Requested Block Size 16.0 MB
      Peak Block count 7
      Peak Allocated memory 241.7 MB
      Peak Large allocation bytes 137.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [32.0 MB-64.0 MB]: 4615 frames, [64.0 MB-128.0 MB]: 439 frames, [128.0 MB-256.0 MB]: 763 frames, [256.0 MB-0.50 GB]: 2141 frames
      Requested Block Size 16.0 MB
      Peak Block count 24
      Peak Allocated memory 497.0 MB
      Peak Large allocation bytes 122.2 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 3
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 4
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 3
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 13 Subsections = 13312 buckets. Failed count: 21721
        32B: 26 Subsections = 13312 buckets. Failed count: 50201
        48B: 54 Subsections = 18432 buckets. Failed count: 12792
        64B: 95 Subsections = 24320 buckets. Failed count: 59517
        80B: 31 Subsections = 6348 buckets. Failed count: 10087
        96B: 10 Subsections = 1706 buckets. Failed count: 71593
        112B: 8 Subsections = 1170 buckets. Failed count: 23825
        128B: 19 Subsections = 2432 buckets. Failed count: 6688
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [256.0 KB-0.5 MB]: 6374 frames, [0.5 MB-1.0 MB]: 1584 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 1.0 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [256.0 KB-0.5 MB]: 4388 frames, [2.0 MB-4.0 MB]: 2765 frames, [8.0 MB-16.0 MB]: 805 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 13.0 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 32
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 13 Subsections = 13312 buckets. Failed count: 21721
        32B: 26 Subsections = 13312 buckets. Failed count: 50201
        48B: 54 Subsections = 18432 buckets. Failed count: 12792
        64B: 95 Subsections = 24320 buckets. Failed count: 59517
        80B: 31 Subsections = 6348 buckets. Failed count: 10087
        96B: 10 Subsections = 1706 buckets. Failed count: 71593
        112B: 8 Subsections = 1170 buckets. Failed count: 23825
        128B: 19 Subsections = 2432 buckets. Failed count: 6688
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 7957 frames
      Requested Block Size 4.0 MB
      Peak Block count 4
      Peak Allocated memory 13.8 MB
      Peak Large allocation bytes 2.9 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 4387 frames, [32.0 MB-64.0 MB]: 163 frames, [64.0 MB-128.0 MB]: 3408 frames
      Requested Block Size 4.0 MB
      Peak Block count 17
      Peak Allocated memory 122.7 MB
      Peak Large allocation bytes 55.8 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 13 Subsections = 13312 buckets. Failed count: 21721
        32B: 26 Subsections = 13312 buckets. Failed count: 50201
        48B: 54 Subsections = 18432 buckets. Failed count: 12792
        64B: 95 Subsections = 24320 buckets. Failed count: 59517
        80B: 31 Subsections = 6348 buckets. Failed count: 10087
        96B: 10 Subsections = 1706 buckets. Failed count: 71593
        112B: 8 Subsections = 1170 buckets. Failed count: 23825
        128B: 19 Subsections = 2432 buckets. Failed count: 6688
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 2 frames, [32.0 KB-64.0 KB]: 4376 frames, [64.0 KB-128.0 KB]: 3580 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 70.6 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [256.0 KB-0.5 MB]: 7958 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 359.7 KB
      Peak Large allocation bytes 0 B

Tested on

Box64 with Dynarec v0.2.7 44e77de Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 PAN_MESA_DEBUG=gl3 1080p, default game setting

Status

Previous behavior:

None reported.

Current behavior:

Working.

Screenshots

Three Minutes to Eight-1 Three Minutes to Eight-2

OpenGL

OpenGL 3 Unity3D: v2021.3.24f1

Additional Information

https://threeminutestoeight.com/ https://store.steampowered.com/app/2303320/Three_Minutes_To_Eight/

ricoazzurro commented 4 months ago

Re-Tested for New version or New platform

Three Minutes to Eight, v0.6.3 (68965), Linux x64, GOG, Engine: Unity

Box64 with Dynarec v0.2.7 8d683fc Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46

Working Log,

rico [ /opt/games/three_minutes_to_eight ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 3.0 GHz
Params database has 68 entries
Box64 with Dynarec v0.2.7 8d683fc built on Apr 27 2024 19:02:10
BOX64: Detected 48bits at least of address space
Counted 62 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Three Minutes To Eight.x86_64
Rename process to "Three Minutes To Eight.x86_64"
Using emulated UnityPlayer.so
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"
Loading in SingleInstance mode
Using native(wrapped) libdbus-1.so.3
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libudev.so.1
Using emulated /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so
MonoBleedingEdge detected, disable Dynarec BigBlock and enable Dynarec StrongMem
Using native(wrapped) libz.so.1
Mono path[0] = '/opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/Managed'
Mono config path = '/opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/MonoBleedingEdge/etc'
Using emulated /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/Plugins/libsteam_api.so
Preloaded 'libsteam_api.so'
Display 0 'SHARP HDMI 37"': 1920x1080 (primary device).
Desktop is 1920 x 1080 @ 60 Hz
Using native(wrapped) libGL.so.1
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Renderer: Mali-G610 (Panfrost)
Vendor:   Mesa
Version:  3.3 (Core Profile) Mesa 24.1.0-devel (git-e5f133ccc4)
GLES:     0
 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_shader GL_ARB_framebuff
er_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex
_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_textur
e_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level  <OpenGL 3.3> ; Context handle 1631156368
Using native(wrapped) libpulse-simple.so.0
Using native(wrapped) libpulse.so.0
Begin MonoManager ReloadAssembly
Using emulated /opt/games/three_minutes_to_eight/Three Minutes To Eight_Data/MonoBleedingEdge/x86_64/libmono-native.so
- Completed reload, in  0.887 seconds
Default vsync count 1
requesting resize 1920 x 1048
requesting fullscreen 1920 x 1048 at 0 Hz
Setting up downscaled viewport at 1920 x 1048
Desktop is 1920 x 1080 @ 60 Hz
Shader 'BOXOPHOBIC/Polyverse Skies/Standard': fallback shader 'False' not found
UnloadTime: 26.741458 ms
Started the load async
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 61.229583 ms
Error loading needed lib libudev
Warning: Cannot dlopen("libudev"/0xffff868daf08, 2)
The sprite child of 'Protagonist(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
In order to move a sprite-based character (Protagonist(Clone)) in 3D, there must not be a Rigidbody2D component on the base.

 -> AC debug logger
The character used for Underline is not available in font asset [eight-bit-dragon SDF].
Starting the first Settings stuff
I'm on PC or Mobile so I check the the persistent data path
I'm not loading settings so I turn on the Language Selection Menu
I'm done doing stuff
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 15602.
Total: 109.691167 ms (FindLiveObjects: 4.315208 ms CreateObjectMapping: 3.647583 ms MarkObjects: 98.074375 ms  DeleteObjects: 3.427666 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15603.
Total: 93.995125 ms (FindLiveObjects: 3.508167 ms CreateObjectMapping: 3.584583 ms MarkObjects: 86.821000 ms  DeleteObjects: 0.079333 ms)

I'm turning off the Language Menu and on the Controller one
I'm moving after language
I'm setting the P'n'C Movement
I'm setting the P'n'C Movement
There's nothing saved, so I deactivate the Continue Button
There's nothing saved, so I deactivate the Continue Button
Thread 0xffff32d5af00 may have been prematurely finalized
Setting up 4 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 636 frames, [64.0 KB-128.0 KB]: 6 frames, [128.0 KB-256.0 KB]: 4 frames, [1.0 MB-2.0 MB]: 2 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.8 MB
      Peak Allocated Bytes 4.5 MB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 128 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 508.0 KB
      Peak Allocated Bytes 502.0 KB
      Overflow Count 17
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 30.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 30.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 30.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 30.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 30.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 4
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 20.5 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 30.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 30.7 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 1161
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.9 MB
      Failed Allocations. Bucket layout:
        16B: 13 Subsections = 13312 buckets. Failed count: 0
        32B: 26 Subsections = 13312 buckets. Failed count: 0
        48B: 54 Subsections = 18432 buckets. Failed count: 0
        64B: 96 Subsections = 24576 buckets. Failed count: 0
        80B: 31 Subsections = 6348 buckets. Failed count: 0
        96B: 9 Subsections = 1536 buckets. Failed count: 904
        112B: 8 Subsections = 1170 buckets. Failed count: 862
        128B: 19 Subsections = 2432 buckets. Failed count: 291
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 648 frames
      Requested Block Size 16.0 MB
      Peak Block count 7
      Peak Allocated memory 235.6 MB
      Peak Large allocation bytes 137.0 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [32.0 MB-64.0 MB]: 650 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 36.9 MB
      Peak Large allocation bytes 24.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 2
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 3
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 15
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.9 MB
      Failed Allocations. Bucket layout:
        16B: 13 Subsections = 13312 buckets. Failed count: 0
        32B: 26 Subsections = 13312 buckets. Failed count: 0
        48B: 54 Subsections = 18432 buckets. Failed count: 0
        64B: 96 Subsections = 24576 buckets. Failed count: 0
        80B: 31 Subsections = 6348 buckets. Failed count: 0
        96B: 9 Subsections = 1536 buckets. Failed count: 904
        112B: 8 Subsections = 1170 buckets. Failed count: 862
        128B: 19 Subsections = 2432 buckets. Failed count: 291
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [256.0 KB-0.5 MB]: 644 frames, [0.5 MB-1.0 MB]: 6 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 0.7 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [256.0 KB-0.5 MB]: 650 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 458.2 KB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 31
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.9 MB
      Failed Allocations. Bucket layout:
        16B: 13 Subsections = 13312 buckets. Failed count: 0
        32B: 26 Subsections = 13312 buckets. Failed count: 0
        48B: 54 Subsections = 18432 buckets. Failed count: 0
        64B: 96 Subsections = 24576 buckets. Failed count: 0
        80B: 31 Subsections = 6348 buckets. Failed count: 0
        96B: 9 Subsections = 1536 buckets. Failed count: 904
        112B: 8 Subsections = 1170 buckets. Failed count: 862
        128B: 19 Subsections = 2432 buckets. Failed count: 291
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 649 frames
      Requested Block Size 4.0 MB
      Peak Block count 3
      Peak Allocated memory 11.2 MB
      Peak Large allocation bytes 2.9 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 650 frames
      Requested Block Size 4.0 MB
      Peak Block count 3
      Peak Allocated memory 29.7 MB
      Peak Large allocation bytes 20.6 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.9 MB
      Failed Allocations. Bucket layout:
        16B: 13 Subsections = 13312 buckets. Failed count: 0
        32B: 26 Subsections = 13312 buckets. Failed count: 0
        48B: 54 Subsections = 18432 buckets. Failed count: 0
        64B: 96 Subsections = 24576 buckets. Failed count: 0
        80B: 31 Subsections = 6348 buckets. Failed count: 0
        96B: 9 Subsections = 1536 buckets. Failed count: 904
        112B: 8 Subsections = 1170 buckets. Failed count: 862
        128B: 19 Subsections = 2432 buckets. Failed count: 291
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 2 frames, [32.0 KB-64.0 KB]: 648 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 61.0 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [256.0 KB-0.5 MB]: 650 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 359.7 KB
      Peak Large allocation bytes 0 B

Tested on