ptitSeb / box86-compatibility-list

Box86 Compatibility List (Games and Software)
MIT License
65 stars 2 forks source link

Apico (Native) #434

Open ricoazzurro opened 9 months ago

ricoazzurro commented 9 months ago

Description

Apico, v3.2.2.S.HF1, Linux x64, Steam, Engine: GameMaker: Studio

Box64 with Dynarec v0.2.7 44e77de Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 1080p, default game setting

And notes from the dev,

We have to use this script because GM has trouble finding libraries so we have to draw it a little path (in crayon). That’s why if you run directly you might see a missing library issue. Fun stuff eh!

Working log:

rico [ /opt/games/apico ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Params database has 57 entries
Box64 with Dynarec v0.2.7 44e77de built on Feb 10 2024 05:36:46
BOX64: Didn't detect 48bits of address space, considering it's 39bits
Counted 65 Env var
BOX64 LIB PATH: ./assets/:./assets/libs/:./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./APICO
Rename process to "APICO"
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libz.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libdl.so.2
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libGL.so.1
Using native(wrapped) libm.so.6
Using native(wrapped) librt.so.1
Using native(wrapped) libpthread.so.0
Using emulated ./assets/libs/libcrypto.so.1.0.0
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXrender.so.1
Using native(wrapped) libGLU.so.1
Using native(wrapped) libcurl-gnutls.so.4
Using emulated ./assets/libs/libssl.so.1.0.0
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) libbsd.so.0
Warning: Global Symbol _ZN9__gnu_cxx21zoneinfo_dir_overrideEv not found, cannot apply R_X86_64_GLOB_DAT @0x3f0024e268 ((nil)) in /lib/x86_64-linux-gnu/libstdc++.so.6

***************************************
*     YoYo Games Linux Runner V1.3    *
***************************************  
CommandLine: -game game.unx
ExeName= /opt/games/apico/APICO
MemoryManager allocated: 56034
INI DisplayName=APICO
SavePrePend /home/rico/.config/APICO/ 
GAMEPAD: Initialising Ubuntu support
Attempting to set gamepadcount to 32
Using emulated assets/steamworks.so
Using emulated assets/libsteam_api.so
[STEAMWORKS]: SteamAPI_Init had succeeded without errors, debug flag = 0
YYExtensionInitialise CONFIGURED 
 Ok, you can continue
SteamUser()->BLoggedOn()Using emulated assets/apollo.so
display=0x3783b1b0
Display Size(Pixels): 1920,1080
CreateDesktopWindow 480,360
Win #1
XF86VidModeExtension-Version 2.2
Got Doublebuffered Visual!
glX-Version 1.4
Icon: w=64 h=64
Creating window of width 480, height 360
sw=1920 wh=1080
WindowCentre: 720,360
Depth 24
Congrats, you have Direct Rendering!
sync = 1
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
DOUBLE BUFFERED
OpenGL: version string 3.0 Mesa 23.0.0-devel (git-120202c675)
OpenGL: vendor string Panfrost
OpenGL GLSL: version string 1.30
Anisotropic filtering supported, max aniso 16
This is where it would have set them fullscreen= 0, they are 480,360    displaywidth/h 1920,1080
Collision Event time(microsecs)=2167
Using native(wrapped) libopenal.so
Opened libopenal.so...
alcCreateContext : 0x160000
alcOpenDevice : 0x160020
alcMakeContextCurrent : 0x160040
alGenBuffers : 0x160060
alGenSources : 0x160080
alGetError : 0x1600a0
alBufferData : 0x1600c0
alSourceQueueBuffers : 0x1600e0
alSourcePlay : 0x160100
alSourceStop : 0x160120
alGetSourcei : 0x160140
alSourceUnqueueBuffers : 0x160160
alDeleteSources : 0x160180
alDeleteBuffers : 0x1601a0
alcDestroyContext : 0x1601c0
alcCloseDevice : 0x1601e0
alcGetString : 0x160200
alcGetIntegerv : 0x160220
alcCaptureOpenDevice : 0x160240
alcCaptureCloseDevice : 0x160260
alcCaptureStart : 0x160280
alcCaptureStop : 0x1602a0
alcCaptureSamples : 0x1602c0
g_device is 0x3906bd60
g_context is 0x390d7990
g_context is set as current
CreateColPairs took 0.000000s 452 usecs for 71 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0
WindowCentre: 720,360
Total memory used = 195387680(0x0ba56120) bytes 186.34MB
Peak memory used = 166096437(0x09e66e35) bytes 158.40MB
**********************************.
Entering main loop.
**********************************.
GraphicsResetM called with g_NewWindowWidth=960 g_NewWindowHeight=720 g_WindowWidth=480 g_WindowHeight=360 g_ClientWidth=480 g_ClientHeight=360
This is where it would have set them fullscreen= 0, they are 960,720    displaywidth/h 1920,1080
Window Size w=960 h=720
[co_build] Let's Go!
[co_build] CONTENT UPDATE 3.0
[co_build] - _M-:wlGckUGbw1Wazp!:i9_ck+-Y3Ryc5xWaspicld-YyRG+ldWYy9Gdzp!:wB3boNH+tFW:yNW:jl_Kr5WYiRy:vx_KpV_YqU2:h+3b0NH+klWdxlGbqQ3cpxWe0NH+u9WaoN-Y_p!YlRH+ldWY0R3bjpiclh2Y0F2Yk0WYl+H:qkH:uF2Yq0W:0lG+h+HdsVnKk9WbkI-:0N3bw12bjp!:0F_:kY2bkU_Y1N_KyVGcw9GaqM3ajFGcrNWYiR!:y9WbqUW:iR!b1l_.+-dqUWdn9G.R-YjRycyVGcwl2azp!:uVHdwV_bqQ2btR!:sB-.N-+ - [ "sample_mod","neptune","skippers_catalogue","uranium_bee","more_backpacks","hopper","cube_of_fate","composter_mod","ultra_item","candy","dream_catcher","cottage_tea","fashion_stylist","liquid_storage","bei","log_bank","icecream_shoppe","storage_drawer","lilys_wardrobe","simple_pipes" ]
[co_build] Console IDs - GAMERTAG - 
[co_build] Setting FPS - 60 - 1
[co_build] Network Connected:  - 1
[co_build] Language override set? - 
[co_build] Run Steam API Update
Received stats and achievements from Steam
[co_build] Steam APP ID:1390190
[co_build] Steam Ready - 0 - 0 - 1
[co_core] Trying to load file at path: - DICTIONARY - json/dictionary.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - DIALOGUE - json/dialogue.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - FLOWERS - json/flowers.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - MESSAGES - json/messages.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - KEYWORDS - json/keywords.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - ERRORS - json/errors.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - BEES - json/bees.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - PALETTE - json/palette.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - SPLASHSCREEN - json/splashscreen.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - QUESTS - json/quests.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - RECIPES - json/recipes.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - COLORS_REF - json/colors_ref.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - BLUEPRINTS - json/blueprints.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - ACHIEVEMENTS - json/achievements.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - BUTTERFLIES - json/butterflies.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - FISH - json/fish.json
LOAD: numFiles 1, numBundleFiles 0
[co_build] Datafile Loaded: - FISH.json
[co_build] CSV Loaded - assets//locale/L_FISH.csv
[co_build] Datafile Loaded: - BUTTERFLIES.json
[co_build] CSV Loaded - assets//locale/L_BUTTERFLIES.csv
[co_build] Datafile Loaded: - ACHIEVEMENTS.json
[co_build] CSV Loaded - assets//locale/L_ACHIEVEMENTS.csv
[co_build] Datafile Loaded: - BLUEPRINTS.json
[co_build] Datafile Loaded: - COLORS_REF.json
[co_build] Datafile Loaded: - RECIPES.json
[co_build] Datafile Loaded: - QUESTS.json
[co_build] CSV Loaded - assets//locale/L_QUESTS.csv
[co_build] Datafile Loaded: - SPLASHSCREEN.json
[co_build] Datafile Loaded: - PALETTE.json
[co_build] Datafile Loaded: - BEES.json
[co_build] CSV Loaded - assets//locale/L_BEES.csv
[co_build] Datafile Loaded: - ERRORS.json
[co_build] CSV Loaded - assets//locale/L_ERRORS.csv
[co_build] Datafile Loaded: - KEYWORDS.json
[co_build] CSV Loaded - assets//locale/L_KEYWORDS.csv
[co_build] Datafile Loaded: - MESSAGES.json
[co_build] CSV Loaded - assets//locale/L_MESSAGES.csv
[co_build] Datafile Loaded: - FLOWERS.json
[co_build] CSV Loaded - assets//locale/L_FLOWERS.csv
[co_build] Datafile Loaded: - DIALOGUE.json
[co_build] CSV Loaded - assets//locale/L_DIALOGUE.csv
[co_build] Datafile Loaded: - DICTIONARY.json
[co_build] CSV Loaded - assets//locale/L_DICTIONARY.csv
[co_build] Datafiles loaded, loading core..
[ob_keyboard] Keyboard Created
[co_core] Quit Before? - No
ERROR!!! :: Failed to open file: crash.txt
[co_core] Crashed Last Time? - No
[co_core] Steam - Active
[co_core] Steam Overlay - Not Active
[co_core] Trying to load file at path: - SETTINGS - saves/settings.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - PLAYERS - saves/players.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - MODS - mods/mods.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _FILE_1 - saves/gamesave-1.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _FILE_2 - saves/gamesave-2.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _FILE_3 - saves/gamesave-3.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _WORLD_1 - saves/gamesave-1.world
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _WORLD_2 - saves/gamesave-2.world
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _WORLD_3 - saves/gamesave-3.world
LOAD: numFiles 1, numBundleFiles 0
[co_core] Version HTTP Request
[co_core] Mods HTTP Request
[co_core] File Doesn't Exist (Or Failed To Load) - 3 - _WORLD_3 - WORLD - 0 - 0 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 2 - _WORLD_2 - WORLD - 0 - 1 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 1 - _WORLD_1 - WORLD - 0 - 2 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 3 - _FILE_3 - JSON - 0 - 3 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 2 - _FILE_2 - JSON - 0 - 4 - 10
inflate failed with error:-3 incorrect header check
[co_core] File Parsed - 1 - _FILE_1 - JSON - 5 - 10
[co_core] Failed To Load Mods File But Keep Going - 6 - 10
[co_core] No MP Players File, Making New One - 7 - 10
[co_core] Force Getting A UUID
[co_core] Loaded Settings File - 9 - 10
Http Error: Failed to connect to apico-stats.herokuapp.com port 443 after 130774 ms: Couldn't connect to server
[co_core] Version HTTP Status Err - 0
[co_core] Mods HTTP Response - 9 - 10
[co_core] Mod Check Unzipped
[co_core] All Files Loaded.
[co_core] Creating controllers...
[co_gamepad] Loaded
[co_core] Loaded gamepad controller...
[co_mods] LUA Handler Set!
[co_mods] - MOD_API - sc_mod_start - Mod API Ready. - undefined
[co_mods] Loaded
[co_core] Loaded mod controller...
[co_ems] EMS Reset Called
[co_ems] Socket Resetting:  - -1
FreeSocket: Specified socket -1 invalid
[co_ems] Socket Reset
[co_ems] Reset - 0
[co_core] Loaded multiplayer controller...
[co_core] Loaded highlight controller...
[co_core] Loaded lighting controller...
[co_time] Start autosave! - 10m
[co_core] Loaded time controller...
[co_core] Loaded particle controller...
[co_core] Loaded world controller...
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
Set Fullscreen 1
[co_renderer] Window Resized
[co_renderer] Surfaces Setup
[co_renderer] Loading Default World...
[co_renderer] Spawning Player
[sc_clear_game] Resetting...
[sc_clear_game] Reset.
[co_world] Loading Game Save - 1
[sc_load_world] Load Started
[ev_start] File Block Loaded
[ev_start] File Block Loaded
[ev_start] File Block Loaded
EMS - [  ]
[co_renderer] Menus Setup
[co_core] Loaded renderer controller...
[co_sound] Audio loaded
[co_core] Loaded sound controller...
[co_butterfly] Started
[co_core] Loaded butterfly controller...
[co_hotel] Hotel Manager Started
[co_core] Loaded hotel controller...
[co_core] Controllers Loaded.
[co_gamepad] Controller Type: - -1
Window Size w=1920 h=1043
GraphicsResetM called with g_NewWindowWidth=-1 g_NewWindowHeight=-1 g_WindowWidth=960 g_WindowHeight=720 g_ClientWidth=1920 g_ClientHeight=1043
Window Change - 1920 - 1043
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
[co_renderer] VWindow Resized To: - 1920 - 1043
[co_renderer] Game Resized To: - 1920 - 640 - 347 - 3
[co_renderer] Actual Window / GUI display: - 1920 - 1043
[co_renderer] Accounting For Window Offset - 0 - 0
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
Window Size w=1920 h=1080
GraphicsResetM called with g_NewWindowWidth=-1 g_NewWindowHeight=-1 g_WindowWidth=960 g_WindowHeight=720 g_ClientWidth=1920 g_ClientHeight=1080
Window Change - 1920 - 1080
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
[co_renderer] VWindow Resized To: - 1920 - 1080
[co_renderer] Game Resized To: - 1920 - 640 - 360 - 3
[co_renderer] Actual Window / GUI display: - 1920 - 1080
[co_renderer] Accounting For Window Offset - 0 - 0
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
GraphicsResetM called with g_NewWindowWidth=-1 g_NewWindowHeight=-1 g_WindowWidth=960 g_WindowHeight=720 g_ClientWidth=1920 g_ClientHeight=1080
WindowCentre: 480,180
[co_renderer] VWindow Resized To: - 1920 - 1080
[co_renderer] Game Resized To: - 1920 - 640 - 360 - 3
[co_renderer] Actual Window / GUI display: - 1920 - 1080
[co_renderer] Accounting For Window Offset - 0 - 0
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
[co_world] Stage - 0
[co_world] Player Discovery Loaded
[co_world] Stage - 1
[co_world] Loading disco
[co_world] Loading tiles
TILE_LOAD - 7781
restoration check - red - 28 - 0
restoration check - green - 28 - 0
restoration check - yellow - 29 - 0
grass3 - 4366
deep4 - 0
grass6 - 5876
grass1 - 7086
tile19 - 139
deep2 - 0
deep7 - 0
coral - 456
water4 - 726
deep5 - 0
water7 - 148
water2 - 3485
deep6 - 0
grass4 - 2394
water3 - 4279
water5 - 884
grass7 - 395
deep1 - 0
tile21 - 164
deep3 - 0
grass2 - 3421
grass5 - 367
water6 - 0
water1 - 4447
tile20 - 153
[co_world] Stage - 2
[co_world] Stage - 3
[co_world] Loading objects - 4301
[co_world] Stage - 4
[co_world] Loading trees - 5405
[co_world] Stage - 5
[co_world] Loading menus - 335
DEFINE WORLDANCHOR
[co_world] Stage - 6
[co_world] Loading items - 0
[co_world] Stage - 7
[co_world] Loading walls - 435
[co_world] Stage - 8
[sc_player_load] Loading Player
[ob_camera] - 2758 - 811
[ob_camera] - 2758 - 811
[co_world] Stage - 9
[co_world] Updated friend pos
[co_world] Set Time/Day/Weather
[co_world] Done. - 
[co_world] Load Splashscreen
[co_renderer] Splashscreen - Whitethorn
[ob_map] Setting Map
[co_renderer] Splashscreen - GMS
[co_renderer] Splashscreen - Fade In

=====================
=                   =
=     TIMESTAMPS    =
=                   =
=====================
2 - Init Start
630 - Build Start
1422 - Loading Game Files
1484 - Loaded Game File - FISH.json
1522 - Loaded Game File - BUTTERFLIES.json
1556 - Loaded Game File - ACHIEVEMENTS.json
1567 - Loaded Game File - BLUEPRINTS.json
1575 - Loaded Game File - COLORS_REF.json
1582 - Loaded Game File - RECIPES.json
1661 - Loaded Game File - QUESTS.json
2581 - Loaded Game File - SPLASHSCREEN.json
2584 - Loaded Game File - PALETTE.json
2790 - Loaded Game File - BEES.json
2839 - Loaded Game File - ERRORS.json
2870 - Loaded Game File - KEYWORDS.json
2970 - Loaded Game File - MESSAGES.json
3044 - Loaded Game File - FLOWERS.json
3284 - Loaded Game File - DIALOGUE.json
3684 - Loaded Game File - DICTIONARY.json
136983 - Load Game Called
136989 - Cleared Existing Game
136989 - Load World
137522 - Loading World - 0
137617 - Loading World - 1
145548 - Loading World - 2
145645 - Loading World - 3
148405 - Loading World - 4
151797 - Loading World - 5
154994 - Loading World - 6
155095 - Loading World - 7
155641 - Loading World - 8
155898 - Loading World - 9
155903 - Loaded World
155903 - TNgineers Splashscreen
156985 - Show WT Splashscreen
156985 - Updating Map Tiles
156985 - Queued Map Tiles
158060 - Show GMS Splashscreen
159940 - Finish

[ob_camera] - 2758 - 811
[ob_camera] - 2758 - 811
[ob_map] Finished Setting Map
Http Error: Failed to connect to apico-stats.herokuapp.com port 443 after 128868 ms: Couldn't connect to server
done 1
[Async - HTTP] - { "response_headers": 4104.0, "http_status": 0.0, "url": "https:\/\/apico-stats.herokuapp.com\/log", "id": 28.0, "status": -1.0, "result": "" }
[co_core] UUID HTTP Status Err - 0
[sc_button_press] - Start
[START]
1 - 3011 - 916
1643 - 3.50 - -1
[sc_button_press] - File
[sc_force_button_alarm] - [ ref 100631,ref 100632 ] - 2
forcing - Create - 1 - 1
forcing - Back2Start - 1 - 1
[sc_button_press] - Back2Start
[sc_button_press] - Back2Menu
[co_ems] EMS Reset Called
[co_ems] Socket Resetting:  - -1
FreeSocket: Specified socket -1 invalid
[co_ems] Socket Reset
[co_ems] Reset - 0
EMS - [  ]
[co_ems] Menu Reset
Pause event has been registered for this frame
Pause event has been unregistered

Tested on

Box64 with Dynarec v0.2.7 44e77de Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3 1080p, default game setting

Status

Previous behavior:

None reported.

Current behavior:

Working.

Screenshots

Apico-1 Apico-2

OpenGL

OpenGL 1/2

Additional Information

https://tngineers.com/apico/ https://store.steampowered.com/app/1390190/APICO/ https://www.pcgamingwiki.com/wiki/Apico

ricoazzurro commented 8 months ago

Apico, v3.2.2.S.HF1, Linux x64, Steam, Engine: GameMaker: Studio

Box64 with Dynarec v0.2.7 bdd5e70 Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46

Working Log,

rico [ /opt/games/apico ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 768 MHz
Params database has 61 entries
Box64 with Dynarec v0.2.7 bdd5e70 built on Apr  3 2024 00:53:21
BOX64: Detected 48bits at least of address space
Counted 65 Env var
BOX64 LIB PATH: ./assets/:./assets/libs/:./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./APICO
Rename process to "APICO"
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libz.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libdl.so.2
Using native(wrapped) libGL.so.1
Using native(wrapped) libm.so.6
Using native(wrapped) librt.so.1
Using native(wrapped) libpthread.so.0
Using emulated ./assets/libs/libcrypto.so.1.0.0
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXrender.so.1
Using native(wrapped) libGLU.so.1
Using native(wrapped) libcurl-gnutls.so.4
Using emulated ./assets/libs/libssl.so.1.0.0
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) libbsd.so.0

***************************************
*     YoYo Games Linux Runner V1.3    *
***************************************  
CommandLine: -game game.unx
ExeName= /opt/games/apico/APICO
MemoryManager allocated: 56034
INI DisplayName=APICO
SavePrePend /home/rico/.config/APICO/ 
GAMEPAD: Initialising Ubuntu support
Attempting to set gamepadcount to 32
Using emulated assets/steamworks.so
Using emulated assets/libsteam_api.so
[STEAMWORKS]: SteamAPI_Init had succeeded without errors, debug flag = 0
YYExtensionInitialise CONFIGURED 
 Ok, you can continue
SteamUser()->BLoggedOn()Using emulated assets/apollo.so
display=0x686ae940
Display Size(Pixels): 1920,1080
CreateDesktopWindow 480,360
Win #1
XF86VidModeExtension-Version 2.2
Got Doublebuffered Visual!
glX-Version 1.4
Icon: w=64 h=64
Creating window of width 480, height 360
sw=1920 wh=1080
WindowCentre: 720,360
Depth 24
Congrats, you have Direct Rendering!
sync = 1
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
DOUBLE BUFFERED
OpenGL: version string 3.3 (Compatibility Profile) Mesa 24.1.0-devel (git-a2d3cdd5f2)
OpenGL: vendor string Mesa
OpenGL GLSL: version string 3.30
Anisotropic filtering supported, max aniso 16
This is where it would have set them fullscreen= 0, they are 480,360    displaywidth/h 1920,1080
Collision Event time(microsecs)=2610
Using native(wrapped) libopenal.so
Opened libopenal.so...
alcCreateContext : 0x160000
alcOpenDevice : 0x160020
alcMakeContextCurrent : 0x160040
alGenBuffers : 0x160060
alGenSources : 0x160080
alGetError : 0x1600a0
alBufferData : 0x1600c0
alSourceQueueBuffers : 0x1600e0
alSourcePlay : 0x160100
alSourceStop : 0x160120
alGetSourcei : 0x160140
alSourceUnqueueBuffers : 0x160160
alDeleteSources : 0x160180
alDeleteBuffers : 0x1601a0
alcDestroyContext : 0x1601c0
alcCloseDevice : 0x1601e0
alcGetString : 0x160200
alcGetIntegerv : 0x160220
alcCaptureOpenDevice : 0x160240
alcCaptureCloseDevice : 0x160260
alcCaptureStart : 0x160280
alcCaptureStop : 0x1602a0
alcCaptureSamples : 0x1602c0
g_device is 0x6a5bc9f0
g_context is 0x6a625880
g_context is set as current
CreateColPairs took 0.001000s 1094 usecs for 71 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0
WindowCentre: 720,360
Total memory used = 199366080(0x0be215c0) bytes 190.13MB
Peak memory used = 166096437(0x09e66e35) bytes 158.40MB
**********************************.
Entering main loop.
**********************************.
GraphicsResetM called with g_NewWindowWidth=960 g_NewWindowHeight=720 g_WindowWidth=480 g_WindowHeight=360 g_ClientWidth=480 g_ClientHeight=360
This is where it would have set them fullscreen= 0, they are 960,720    displaywidth/h 1920,1080
Window Size w=960 h=720
[co_build] Let's Go!
[co_build] CONTENT UPDATE 3.0
[co_build] - _M-:wlGckUGbw1Wazp!:i9_ck+-Y3Ryc5xWaspicld-YyRG+ldWYy9Gdzp!:wB3boNH+tFW:yNW:jl_Kr5WYiRy:vx_KpV_YqU2:h+3b0NH+klWdxlGbqQ3cpxWe0NH+u9WaoN-Y_p!YlRH+ldWY0R3bjpiclh2Y0F2Yk0WYl+H:qkH:uF2Yq0W:0lG+h+HdsVnKk9WbkI-:0N3bw12bjp!:0F_:kY2bkU_Y1N_KyVGcw9GaqM3ajFGcrNWYiR!:y9WbqUW:iR!b1l_.+-dqUWdn9G.R-YjRycyVGcwl2azp!:uVHdwV_bqQ2btR!:sB-.N-+ - [ "sample_mod","neptune","skippers_catalogue","uranium_bee","more_backpacks","hopper","cube_of_fate","composter_mod","ultra_item","candy","dream_catcher","cottage_tea","fashion_stylist","liquid_storage","bei","log_bank","icecream_shoppe","storage_drawer","lilys_wardrobe","simple_pipes" ]
[co_build] Console IDs - GAMERTAG - 
[co_build] Setting FPS - 60 - 1
[co_build] Network Connected:  - 1
[co_build] Language override set? - 
[co_build] Run Steam API Update
Received stats and achievements from Steam
[co_build] Steam APP ID:1390190
[co_build] Steam Ready - 0 - 0 - 1
[co_core] Trying to load file at path: - DICTIONARY - json/dictionary.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - DIALOGUE - json/dialogue.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - FLOWERS - json/flowers.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - MESSAGES - json/messages.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - KEYWORDS - json/keywords.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - ERRORS - json/errors.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - BEES - json/bees.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - PALETTE - json/palette.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - SPLASHSCREEN - json/splashscreen.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - QUESTS - json/quests.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - RECIPES - json/recipes.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - COLORS_REF - json/colors_ref.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - BLUEPRINTS - json/blueprints.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - ACHIEVEMENTS - json/achievements.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - BUTTERFLIES - json/butterflies.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - FISH - json/fish.json
LOAD: numFiles 1, numBundleFiles 0
[co_build] Datafile Loaded: - FISH.json
[co_build] CSV Loaded - assets//locale/L_FISH.csv
[co_build] Datafile Loaded: - BUTTERFLIES.json
[co_build] CSV Loaded - assets//locale/L_BUTTERFLIES.csv
[co_build] Datafile Loaded: - ACHIEVEMENTS.json
[co_build] CSV Loaded - assets//locale/L_ACHIEVEMENTS.csv
[co_build] Datafile Loaded: - BLUEPRINTS.json
[co_build] Datafile Loaded: - COLORS_REF.json
[co_build] Datafile Loaded: - RECIPES.json
[co_build] Datafile Loaded: - QUESTS.json
[co_build] CSV Loaded - assets//locale/L_QUESTS.csv
[co_build] Datafile Loaded: - SPLASHSCREEN.json
[co_build] Datafile Loaded: - PALETTE.json
[co_build] Datafile Loaded: - BEES.json
[co_build] CSV Loaded - assets//locale/L_BEES.csv
[co_build] Datafile Loaded: - ERRORS.json
[co_build] CSV Loaded - assets//locale/L_ERRORS.csv
[co_build] Datafile Loaded: - KEYWORDS.json
[co_build] CSV Loaded - assets//locale/L_KEYWORDS.csv
[co_build] Datafile Loaded: - MESSAGES.json
[co_build] CSV Loaded - assets//locale/L_MESSAGES.csv
[co_build] Datafile Loaded: - FLOWERS.json
[co_build] CSV Loaded - assets//locale/L_FLOWERS.csv
[co_build] Datafile Loaded: - DIALOGUE.json
[co_build] CSV Loaded - assets//locale/L_DIALOGUE.csv
[co_build] Datafile Loaded: - DICTIONARY.json
[co_build] CSV Loaded - assets//locale/L_DICTIONARY.csv
[co_build] Datafiles loaded, loading core..
[ob_keyboard] Keyboard Created
[co_core] Quit Before? - No
ERROR!!! :: Failed to open file: crash.txt
[co_core] Crashed Last Time? - No
[co_core] Steam - Active
[co_core] Steam Overlay - Not Active
[co_core] Trying to load file at path: - SETTINGS - saves/settings.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - PLAYERS - saves/players.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - MODS - mods/mods.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _FILE_1 - saves/gamesave-1.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _FILE_2 - saves/gamesave-2.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _FILE_3 - saves/gamesave-3.json
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _WORLD_1 - saves/gamesave-1.world
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _WORLD_2 - saves/gamesave-2.world
LOAD: numFiles 1, numBundleFiles 0
[co_core] Trying to load file at path: - _WORLD_3 - saves/gamesave-3.world
LOAD: numFiles 1, numBundleFiles 0
[co_core] Version HTTP Request
[co_core] Mods HTTP Request
[co_core] File Doesn't Exist (Or Failed To Load) - 3 - _WORLD_3 - WORLD - 0 - 0 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 2 - _WORLD_2 - WORLD - 0 - 1 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 1 - _WORLD_1 - WORLD - 0 - 2 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 3 - _FILE_3 - JSON - 0 - 3 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 2 - _FILE_2 - JSON - 0 - 4 - 10
[co_core] File Doesn't Exist (Or Failed To Load) - 1 - _FILE_1 - JSON - 0 - 5 - 10
[co_core] Failed To Load Mods File But Keep Going - 6 - 10
[co_core] No MP Players File, Making New One - 7 - 10
[co_core] Loading Default Settings - 8 - 10
[co_core] Force Getting A UUID
Http Error: Failed to connect to apico-stats.herokuapp.com port 443 after 130675 ms: Couldn't connect to server
[co_core] Version HTTP Status Err - 0
[co_core] Mods HTTP Response - 9 - 10
[co_core] Mod Check Unzipped
[co_core] All Files Loaded.
[co_core] Creating controllers...
[co_gamepad] Loaded
[co_core] Loaded gamepad controller...
[co_mods] LUA Handler Set!
[co_mods] - MOD_API - sc_mod_start - Mod API Ready. - undefined
[co_mods] Loaded
[co_core] Loaded mod controller...
[co_ems] EMS Reset Called
[co_ems] Socket Resetting:  - -1
FreeSocket: Specified socket -1 invalid
[co_ems] Socket Reset
[co_ems] Reset - 0
[co_core] Loaded multiplayer controller...
[co_core] Loaded highlight controller...
[co_core] Loaded lighting controller...
[co_time] Start autosave! - 10m
[co_core] Loaded time controller...
[co_core] Loaded particle controller...
[co_core] Loaded world controller...
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
Set Fullscreen 1
[co_renderer] Window Resized
[co_renderer] Surfaces Setup
[co_renderer] Loading Default World...
[co_renderer] Spawning Player
[sc_clear_game] Resetting...
[sc_clear_game] Reset.
[co_world] Loading Splashscreen World
[sc_load_world] Load Started
[ev_start] File Block Loaded
[ev_start] File Block Loaded
[ev_start] File Block Loaded
EMS - [  ]
[co_renderer] Menus Setup
[co_core] Loaded renderer controller...
[co_sound] Audio loaded
[co_core] Loaded sound controller...
[co_butterfly] Started
[co_core] Loaded butterfly controller...
[co_hotel] Hotel Manager Started
[co_core] Loaded hotel controller...
[co_core] Controllers Loaded.
[co_gamepad] Controller Type: - -1
Window Size w=1920 h=1043
GraphicsResetM called with g_NewWindowWidth=-1 g_NewWindowHeight=-1 g_WindowWidth=960 g_WindowHeight=720 g_ClientWidth=1920 g_ClientHeight=1043
Window Change - 1920 - 1043
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
[co_renderer] VWindow Resized To: - 1920 - 1043
[co_renderer] Game Resized To: - 1920 - 640 - 347 - 3
[co_renderer] Actual Window / GUI display: - 1920 - 1043
[co_renderer] Accounting For Window Offset - 0 - 0
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
GraphicsResetM called with g_NewWindowWidth=-1 g_NewWindowHeight=-1 g_WindowWidth=960 g_WindowHeight=720 g_ClientWidth=1920 g_ClientHeight=1043
Window Size w=1920 h=1080
Window Change - 1920 - 1080
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync 
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
[co_renderer] VWindow Resized To: - 1920 - 1080
[co_renderer] Game Resized To: - 1920 - 640 - 360 - 3
[co_renderer] Actual Window / GUI display: - 1920 - 1080
[co_renderer] Accounting For Window Offset - 0 - 0
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
GraphicsResetM called with g_NewWindowWidth=-1 g_NewWindowHeight=-1 g_WindowWidth=960 g_WindowHeight=720 g_ClientWidth=1920 g_ClientHeight=1080
WindowCentre: 480,180
[co_renderer] VWindow Resized To: - 1920 - 1080
[co_renderer] Game Resized To: - 1920 - 640 - 360 - 3
[co_renderer] Actual Window / GUI display: - 1920 - 1080
[co_renderer] Accounting For Window Offset - 0 - 0
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
[ob_camera] - 16 - 16
[co_world] Stage - 0
[co_world] Player Discovery Loaded
[co_world] Stage - 1
[co_world] Loading disco
[co_world] Loading tiles
TILE_LOAD - 4924
restoration check - red - 0 - 0
restored type - red
restoration check - green - 0 - 0
restored type - green
restoration check - yellow - 0 - 0
restored type - yellow
grass3 - 0
deep4 - 0
grass6 - 0
grass1 - 6176
tile19 - 0
deep2 - 0
deep7 - 0
coral - 0
water4 - 0
deep5 - 0
water7 - 0
water2 - 0
deep6 - 0
grass4 - 0
water3 - 0
water5 - 0
grass7 - 0
deep1 - 0
tile21 - 0
deep3 - 0
grass2 - 0
grass5 - 0
water6 - 0
water1 - 2575
tile20 - 0
[co_world] Stage - 2
[co_world] Stage - 3
[co_world] Loading objects - 1375
[co_world] Stage - 4
[co_world] Loading trees - 2169
[co_world] Stage - 5
[co_world] Loading menus - 84
[co_world] Stage - 6
[co_world] Loading items - 0
[co_world] Stage - 7
[co_world] Loading walls - 154
[co_world] Stage - 8
[sc_player_load] Loading Player
[ob_camera] - 1845 - 419
[ob_camera] - 1845 - 419
[co_world] Stage - 9
[co_world] Updated friend pos
[co_world] Set Time/Day/Weather
[co_world] Done. - 
[co_world] Load Splashscreen
[co_renderer] Splashscreen - Whitethorn
[ob_map] Setting Map
[co_renderer] Splashscreen - GMS
[co_renderer] Splashscreen - Fade In

=====================
=                   =
=     TIMESTAMPS    =
=                   =
=====================
9 - Init Start
639 - Build Start
1553 - Loading Game Files
1756 - Loaded Game File - FISH.json
1794 - Loaded Game File - BUTTERFLIES.json
1819 - Loaded Game File - ACHIEVEMENTS.json
1821 - Loaded Game File - BLUEPRINTS.json
1825 - Loaded Game File - COLORS_REF.json
1829 - Loaded Game File - RECIPES.json
1901 - Loaded Game File - QUESTS.json
2744 - Loaded Game File - SPLASHSCREEN.json
2747 - Loaded Game File - PALETTE.json
2939 - Loaded Game File - BEES.json
2997 - Loaded Game File - ERRORS.json
3014 - Loaded Game File - KEYWORDS.json
3102 - Loaded Game File - MESSAGES.json
3138 - Loaded Game File - FLOWERS.json
3354 - Loaded Game File - DIALOGUE.json
3721 - Loaded Game File - DICTIONARY.json
137879 - Load Game Called
137886 - Cleared Existing Game
137887 - Load World
138397 - Loading World - 0
138489 - Loading World - 1
143517 - Loading World - 2
143616 - Loading World - 3
144491 - Loading World - 4
145643 - Loading World - 5
146293 - Loading World - 6
146509 - Loading World - 7
146729 - Loading World - 8
146948 - Loading World - 9
146950 - Loaded World
146950 - TNgineers Splashscreen
147986 - Show WT Splashscreen
147986 - Updating Map Tiles
147987 - Queued Map Tiles
149027 - Show GMS Splashscreen
150895 - Finish

[ob_camera] - 1845 - 419
[ob_camera] - 1845 - 419
[ob_map] Finished Setting Map
Http Error: Failed to connect to apico-stats.herokuapp.com port 443 after 134693 ms: Couldn't connect to server
done 1
[Async - HTTP] - { "response_headers": 4104.0, "http_status": 0.0, "url": "https:\/\/apico-stats.herokuapp.com\/log", "id": 28.0, "status": -1.0, "result": "" }
[co_core] UUID HTTP Status Err - 0
[sc_button_press] - Start
[START]
1 - 2098 - 524
1643 - 3 - -1
[sc_button_press] - File
[sc_force_button_alarm] - [ ref 100630,ref 100631 ] - 2
forcing - Create - 1 - 1
forcing - Back2Start - 1 - 1
[sc_button_press] - Create
[sc_button_press] - Keyboard
[sc_button_press] - Keyboard
[sc_button_press] - Randomise
[sc_button_press] - Colour
[sc_button_press] - Randomise
[sc_button_press] - Create
[co_world] Starting New World
[sc_clear_game] Resetting...
[sc_clear_game] Reset.
[co_world] Resetting Tiles
[co_world] Loading Configs
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
Grid 1, index out of bounds writing [-1,20] - size is [401,401]
Grid 1, index out of bounds writing [-1,19] - size is [401,401]
Grid 1, index out of bounds writing [-1,21] - size is [401,401]
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Forming Island
[co_world] Expanding Shores
[co_world] Forming Lakes
[co_world] Setting Rivers
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Adding Structure
[co_world] Updating Structure Tiles
[co_world] Handling Empty Tiles
[co_world] Chunks Loaded
[co_world] Adding Objects
[co_world] Objects Added
[co_world] Setting Snow
[co_world] Final Tile Update
[co_world] Add Beehives
Should be beehives: - 75
[co_world] Add Underwater
[co_world] Forming Deep
[co_world] Forming Deep
[co_world] Forming Deep
made scenery now?
[co_world] Cloning Tile Reference
[co_world] Setting Up Player
setting flower def - intro0 - 1 - 1
setting flower def - intro5 - 1 - 1
setting flower def - intro11 - 1 - 1
setting flower def - Honeyrose - 1 - 1
setting flower def - Honeylip - 0 - 0
setting flower def - Swarmwort - 1 - 1
setting flower def - Stormwort - 0 - 0
setting flower def - Beekeeper's Delight - 1 - 1
setting flower def - Butterfly's Friend - 0 - 0
setting flower def - Honeybriar - 0 - 0
setting flower def - Honeysuckle - 0 - 0
setting flower def - Goldenrod - 0 - 0
setting flower def - Bright Beacon - 0 - 0
setting flower def - Beesknees - 0 - 0
setting flower def - Flapjack - 0 - 0
setting flower def - Hivesbane - 0 - 0
setting flower def - Ashthorn - 0 - 0
setting flower def - Pondshine - 0 - 0
setting flower def - Mothlight - 0 - 0
setting flower def - Ebbsquill - 0 - 0
setting flower def - Tidewort - 0 - 0
setting flower def - Sea Cauliflower - 0 - 0
setting flower def - Shipsbane - 0 - 0
setting flower def - Honeydrop - 0 - 0
setting flower def - Royal Trumpet - 0 - 0
setting flower def - Frosteria - 0 - 0
setting flower def - Frostips - 0 - 0
setting flower def - Hivanium - 0 - 0
setting flower def - Combristle - 0 - 0
setting flower def - Beewell - 0 - 0
setting flower def - Siltroot - 0 - 0
setting flower def - Saltwave - 0 - 0
setting flower def - Claybriar - 0 - 0
setting flower def - Perpetunia - 0 - 0
[ob_map] Setting Map
[ob_camera] - 3088 - 676
[ob_camera] - 3088 - 676
[ob_map] Setting Map
[co_world] Starting Game...

=====================
=                   =
=     TIMESTAMPS    =
=                   =
=====================
0 - Clearing World
779 - Cleared World
780 - Reading Configs
10225 - Finished Configs
10225 - Handle Null Tiles
10442 - Chunks Loading
39169 - Chunks Loaded
39169 - Adding World Objects
52904 - World Objects Added
53215 - Alarm 1
53215 - Settling Snow
53344 - Alarm 2
53345 - Final Cleanup Started
69223 - Final Cleanup Finished
69343 - Alarm 3
69343 - Releasing Bees
69347 - Adding Underwater
75128 - Adding Geodes
77065 - Adding Divepoints
77069 - Checking Seafloor
77395 - Alarm 4
77395 - Caching References
78555 - Alarm 5
78555 - Creating Player
78571 - Updating Map Tiles
78572 - Queued Map Tiles
78619 - Updating Map Tiles
78619 - Queued Map Tiles
78619 - Game Start Called
78620 - Finish

[ob_map] Finished Setting Map
[ob_map] Finished Setting Map
[sc_button_press] - Action
[sc_game_finish] - 
[sc_world_add_extras] Last worldgen checks... - 
[sc_game_finish] We need to make a sto!
get x pos
get y pos - undefined
new post - undefined - undefined
[sc_util_make_structure] - 76 - 44 - 8
[sc_util_make_structure] Made structure at - 76 - 44
[sc_game_finish] We need to make a codey!
[sc_util_make_structure] - 270 - 71 - 32
[sc_util_make_structure] Made structure at - 270 - 71
[sc_game_finish] We need to make a captain!
captain -  - 
[sc_util_make_structure] - 220 - 92 - 43
[sc_util_make_structure] Made structure at - 220 - 92
We are missing the red coral reef
 ==================== CORAL REEF 1 ==================== 
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
set coral tile initial values - tile18 - tile18
red reef made at - [ 47,78 ]
We are missing the green coral reef
 ==================== CORAL REEF 2 ==================== 
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
set coral tile initial values - tile22 - tile22
green reef made at - [ 223,127 ]
We are missing the yellow coral reef
 ==================== CORAL REEF 3 ==================== 
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
DEFINE WORLDANCHOR
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
set coral tile initial values - tile23 - tile23
yellow reef made at - [ 90,163 ]
need to make some ocean bby
[co_world] Forming Deep
[co_world] Forming Deep
[co_world] Forming Deep
made scenery now?
[sc_world_add_missing_bees] Checking hives...
no beehive8 and never picked up hive or got bee!
made beehive8 at - 3696 - 4096
no beehive10 and never picked up hive or got bee!
made beehive10 at - 576 - 2320
no beehive5 or frosty bees
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
made beehive5s
no beehive9 or fiery bees
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
[sc_beehive_find_space] - grass3 - 10 - 0
made beehive9s
ERROR!!! :: Failed to open file: offline.txt
[sc_retry_achievements] Retrying: - 

=====================
=                   =
=     TIMESTAMPS    =
=                   =
=====================
41398 - Game Start Called
41401 - Game Finish Called
45362 - Adding Underwater
52271 - Adding Geodes
54141 - Adding Divepoints
54145 - Checking Seafloor
54562 - Finish

[co_mods] Mod Ready Hook
check door prog - 3
[sc_pocketwatch_create] - ref 125800
restoration check - red - 28 - 0
restoration check - green - 28 - 0
restoration check - yellow - 29 - 0
[sc_game_finish] Restorations -  - 
[sc_check_achievements]
[co_sound] Setting jukebox...
[co_sound] Playing day track.
have space, make new flower - 4 - 20 - flower3
have space, make new flower - 1 - 20 - flower3
have space, make new flower - 5 - 20 - flower3
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
wake menu object?
have space, make new flower - 4 - 20 - flower3
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Action
[sc_button_press] - Menu
updating position for - settings
[sc_button_press] - SaveQuit
sc_save_game() called
[co_core] Saving stats
Saving World
PROGRESS_KEYS - [ "Waiting Around","fish01","Honeybriar","Pimp My Hive","Tapping Trees","bugged","glowing","intro11","Hivanium","Overview","Beekeeping 101","Set Sail!","blazing","Welcome to APICO","fish05","twilight","Sweet To The Core","vibrant","sadmiral","Making Money","uncommon","fish03","jurassic","ancient","prismatic","feller","Blessed Bee","artisan","princess","Next Steps","Advanced Controls","fish07","Beewell","verge","masked","drizzled","faded","bempress","fish09","Rehabeelitate","stubborn","Crafting","Get Building","Crossbreeding","domesticated","Butterfly's Friend","Beekeeper's Delight","intro1","fish11","Climate Control","lounger","hacker","forest","borrower","Microscope It Out","regal","Paint The Town","luminous","Goldenrod","Picture Perfect","Honeylip","lost","rskipper","Hivesbane","hypnotic","Saltwave","Cold Infusion","Give Me Space","hgreytail","intro5","Claybriar","fish15","Honeyrose","The Candle-stick Maker","speckled","arctic","Swarmwort","Shipsbane","Pondshine","emissary","hoarder","intro3","fish13","slumberer","lightning","intro7","Frosteria","sunset","rusted","wtempest","Menu Magic","intro9","More Resin, Less Mess","Royal Trumpet","murky","Bright Beacon","Frostips","Keeping Organised","custodian","What's In The Box?","smoldering","Uncapping Frames","preserver","antique","Finding Bees","coral","frosty","angler","dredger","Tidewort","ldreamer","industrial","intro10","delver","hallowed","Honeydrop","The Need... For Mead","The Icebee Cometh","fish04","Combristle","igniter","drowsy","scrapper","Smokey Eyes","rocky","protector","verdant","Flapjack","Forgotten Paths","worker","bohemian","calcified","fish08","fiery","cutter","melodic","anointed","fish06","The Honeymoon Phase","Carpentry 101","corroded","common","Perpetunia","ogale","dream","Ashthorn","It Rains, It Pours","Getting An Upgrade","Sea Cauliflower","primordial","sacred","fish02","Full-Beetal Alchemist","cultivator","Resource Management","intro4","fish14","burrower","Flower Power","prolific","abyssal","mskipper","gdreamer","Basic Tools","intro0","fish10","Honeysuckle","pleaf","Ebbsquill","Stormwort","lunar","Swamp Thing","thorny","Gathering Resources","Beesknees","glacial","intro8","excavator","Extracting Honey","crystal","chaotic","intro6","fish16","empress","Getting Around","Siltroot","freezer","muggy","forgotten","glitched","Like Clockwork","Keep It Flowing","Mothlight","misty","hermit","stippled","intro2","fish12" ] -  - 198
saving - 
Saving File - 0
making backup! - saves/gamesave-1.json
Unable to open source file saves/gamesave-1.json
made backup! - backup/gamesave-1.json
Saving File - 1
Saving File - 2
Saving File - 3
Saving File - 4
Saving File - 5
Saving File - 6
dismissing jukebox - 1142
moving quest down
Saving File - 7
Saving File - 8
Saving File - 9
Saving File - 10
Saving File - 11
Saving File - 12
Saving File - 13
Saving File - 14
Saving File - 15
Saving File - 16
Saving File - 17
Saving File - 18
Saving File - 19
Saving File - 20
[co_core] File Written To Buffer
[co_core] Calling Save!
[co_core] Saving file to: - saves - gamesave-1.json
CALLING MOD SAVE - 0
[co_core] Game Save complete
[co_core] Saving file to - saves - settings.json
[co_ems] EMS Reset Called
[co_ems] Socket Resetting:  - -1
FreeSocket: Specified socket -1 invalid
[co_ems] Socket Reset
[co_ems] Reset - 0
EMS - [  ]
[co_ems] Menu Reset
[co_core] Calling Game Reset
[co_core] Resetting Player Menus
[co_core] Clearing Jukebox
[co_core] Opening Homescreen
[co_core] Updating Slot Cache
[co_core] Slot Cache Reset
[co_core] Updating Slot Preview
[ev_start] File Block Loaded
[ev_start] File Block Loaded
[ev_start] File Block Loaded
[co_core] Resetting Palette
[co_core] Resetting Camera
[ob_camera] - 2759 - 812
[ob_camera] - 2759 - 812
[co_core] Game Reset!
[co_core] Settings Save complete

=====================
=                   =
=     TIMESTAMPS    =
=                   =
=====================
0 - Saving Game
5 - Saving World
1827 - Saving File - 0
2076 - Saving File - 1
2291 - Saving File - 2
2507 - Saving File - 3
2719 - Saving File - 4
2934 - Saving File - 5
3147 - Saving File - 6
4186 - Saving File - 7
5229 - Saving File - 8
6132 - Saving File - 9
7039 - Saving File - 10
8020 - Saving File - 11
8455 - Saving File - 12
8662 - Saving File - 13
8874 - Saving File - 14
9080 - Saving File - 15
9279 - Saving File - 16
9485 - Saving File - 17
9695 - Saving File - 18
9902 - Saving File - 19
10100 - Saving File - 20
10162 - Save Game Finished
11480 - Save Settings Finished
11480 - Finished

[sc_button_press] - Quit
###game_end###0
Attempting to set gamepadcount to 0
Script_Free called with 3188 and global 456
done 1
Sigfault/Segbus while quitting, exiting silently
Sigfault/Segbus while quitting, exiting silently

Tested on