Thanks StonedEdge. The game is default to use Vulkan, so the board needs -force-opengl to workaround vulkan issue.
Working Log,
rico [ /opt/games/hollow_knight ]$ ./box64-start.sh
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 768 MHz
Params database has 62 entries
Box64 with Dynarec v0.2.7 7dee075 built on Apr 14 2024 11:40:27
BOX64: Detected 48bits at least of address space
Counted 63 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Hollow Knight
argv[1]="-force-opengl"
Rename process to "Hollow Knight"
Using emulated UnityPlayer.so
Using native(wrapped) libm.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
Found path: /opt/games/hollow_knight/Hollow Knight
Loading in SingleInstance mode
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libGL.so.1
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using native(wrapped) libudev.so.1
Tested on
Box64 with Dynarec v0.2.7 7dee075
Radxa Rock 5B, (RK3588, Cortex-A76+Cortex-A55, Mali-G610)
Description
Hollow Knight, v1.5.78.11833 (51218), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.7 7dee075 Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46
export PAN_MESA_DEBUG=gl3
-force-opengl
to workaround vulkan issue.Working Log,
Tested on
Status
Previous behavior:
Fixed and Working. https://github.com/ptitSeb/box64/issues/31
Current behavior:
Working.
PAN_MESA_DEBUG=gl3 box64 ./"Hollow Knight" -force-opengl
Screenshots
OpenGL
OpenGL 3+ Unity engine build: 2020.2.2f1
Additional Information
https://www.hollowknight.com/ https://www.gog.com/game/hollow_knight https://store.steampowered.com/app/367520/Hollow_Knight/ https://www.pcgamingwiki.com/wiki/Hollow_Knight