ptitSeb / friking-shark

Port of Friking Shark (remake of Flying Shark) on the OpenPandora, Odroid and most Linux. Also with AmigaOS4 support. Status: Working (using gl4es).
https://boards.openpandora.org/topic/5600375-friking-shark/
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Crashes on Win XP #12

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Win XP SP3, 32bit
2. Installing Friking Shark
3. Starting it - at Loading Screen it crashes with the regular Windows XP crash 
message

What is the expected output? What do you see instead?
Should see the starting screen after the loading screen but it crashes when 
loading.

What version of the product are you using? On what operating system?
WinXP SP3, 32bit

Please provide any additional information below.
No idea what to write here, it's a regular WinXP SP3 installation, 32bit. 
Hundreds of other games installed, mostly without any problems. Friking Shark 
crashes at loading screen.

Original issue reported on code.google.com by shaba...@gmx.net on 22 Oct 2011 at 3:36

GoogleCodeExporter commented 8 years ago
Hi, 

Can you check the work around for Issue 10 ?

Thanks for the report :)

Original comment by javierma...@gmail.com on 22 Oct 2011 at 3:45

GoogleCodeExporter commented 8 years ago
Thanx! I haven't notice this! Seems to work!

By the way: I need at least 800 x 600 as minimum resolution as I use your game 
on a real arcade cabinet with a Hantarex 9110 arcade monitor (15 kHz) - maximum 
resolution there is 800 x 600. I can set this in the same ini file and the game 
itself uses the requested 800 x 600. Only the main select screen is cut off. It 
seems that the select screen needs 1024 x 768. It also seem not to switch 
resolution automatically - or did I miss something? Maybe you can fix this, too.

C

Am 22.10.2011 um 17:46 schrieb friking-shark@googlecode.com:

Original comment by shaba...@gmx.net on 22 Oct 2011 at 5:40

GoogleCodeExporter commented 8 years ago
Hi, glad it works :)

Resolution switch is turned off by default in Beta 1.01 because it is not well 
tested and because in LCD monitors is better to keep their native resolution. I 
have made some changes and now it should work fine, even with multiple monitors 
but i have not released a version including it yet.

I have to change the menu screens to make them fit in resolutions with an 
height of 600 pixels. I have it in the todo list. Can give it more priority if 
you need it.

"It also seem not to switch resolution automatically": what do you mean? when 
you configure the _Resolution key in GameGUI.cfg by moving it to Resolution and 
setting 800 x 600 it does not work? or are you suggesting to change resolution 
bettwen selection and gameplay screens? 

Thanks for the comments :), we are going to make it work in your cabinet :)

Original comment by javierma...@gmail.com on 22 Oct 2011 at 6:00

GoogleCodeExporter commented 8 years ago
Hi!

It's ok if you put it on your list to fit the resolution to 800 x 600. No 
special priority required. Thank you! :)

I ment that the game does not switch to 800 x 600 by itself. I have to switch 
manually to 800 x 600 and then start the game. Otherwise I have the resolution 
set before (I use 640 x 288 on my machine)...

One small addition: It should be possible to use the "fire button" (left CTRL) 
also so select the options in the main menu (I think addtionally to the return 
key). On my arcade machine there is no return key...

I think that's all! :) I'll post some picts of playing Friking Shark on my 
cabinet anytime soon... :)

Thank you!

C

Original comment by shaba...@gmx.net on 22 Oct 2011 at 6:11

GoogleCodeExporter commented 8 years ago
Hi again,

It should switch resolution automatically just by renaming _Resolution to 
Resolution in GameGUI.cfg (FullScreen key must be set to 1).

Good idea to use the fire button as the Enter :)

One more thing, can you please take some traces with DebugView of your shader 
compilation problem? (DebugView is a Microsoft tool), you can see issue 10 to 
know how to do it. Maybe it is easy to fix.

Looking forward to see those screenshots :)

Original comment by javierma...@gmail.com on 22 Oct 2011 at 6:35

GoogleCodeExporter commented 8 years ago
Hi!

Thank you for the infor with the Resolution in GameGUI.cfg! :)

I thought as you are using left CTRL for main weapon it would be a good thing 
to use this in the menus, too! I know a lot of games using keys only for 
playing but in the menus the mouse must be used - really silly... ;) The best 
games are many japanese ones where only the keys "x" and "y" or "z" can be used 
in the game - and these keys can't be changed. Man, these programmers are 
really lame. Thank god that AutoHotKey can remap such "mistakes"... :) Many 
games are not able to save the configuration (e.g. you can switch to full 
screen but the game does not remember this on next start). Sometimes I think 
such programmers do not like the gamers... ;)

How to use DebugView? Can you give me a link to this program?

Thank you and keep on doing your great work!!!

Photos of playing Friking Shark 3D on my cabinet are comming soon! :)

C

Original comment by shaba...@gmx.net on 22 Oct 2011 at 7:55

GoogleCodeExporter commented 8 years ago
Hi :)

I've taken a lot of care on making the game menus usable only with the keys, 
but have not considered the game being played in a cabinet :) 

DebugView usage is straight forward, just open it before starting the game, 
keep it open until the game is closed and save the output. It is a tool from 
Microsoft and it requires no installation. You can download it here 
http://technet.microsoft.com/en-us/sysinternals/bb896647.

With a bit of luck the problem is easy to fix and you can play the game using 
shaders, the game looks better that way.

Lots of thanks :)

Original comment by javierma...@gmail.com on 22 Oct 2011 at 8:16

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Hi!

OK, I downloaded DebugView. I'll try it soon.

Only one thing about visuals: Visuals are really great! Only the explosions 
appear puny. I'm often asking myself - did I really hit the enemy? Explosions 
should be a little more exciting, maybe bigger.

Thanx for all and I'll tell you the result of DebugView!

C

Original comment by shaba...@gmx.net on 22 Oct 2011 at 8:57