ptitSeb / friking-shark

Port of Friking Shark (remake of Flying Shark) on the OpenPandora, Odroid and most Linux. Also with AmigaOS4 support. Status: Working (using gl4es).
https://boards.openpandora.org/topic/5600375-friking-shark/
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Tanks fired do not shows the typicall "sprite" #17

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
In Friking Shark, when you shoot down a tank, it doesn't shows the hole in the 
ground previously seen in Flyin Shark.
Look at the pic from wikipedia: 
http://en.wikipedia.org/wiki/Sky_Shark
Would you implement this on next versions?

Original issue reported on code.google.com by davidm...@gmail.com on 21 Nov 2011 at 4:28

GoogleCodeExporter commented 8 years ago

Original comment by javierma...@gmail.com on 20 Dec 2011 at 10:45

GoogleCodeExporter commented 8 years ago
Hi,

Yes, I know :(, I like those holes a lot and I was quite sad of excluding them 
from the beta version. They were not included due to practical reasons. In 3D 
it gets a bit problematic to add them at some points in the levels if you want 
to make them bigger than the tanks, they can be partially floating over a void 
or intersecting with other objects, in fact, you can see this same defect in 
the original game (if I recall it right, in the turrets of the aircraft carrier 
in level 2).

I'll give it a thought again anyway, I'd like a lot to recover them too.

Lots of thanks for all your reports David :)

Original comment by javierma...@gmail.com on 20 Dec 2011 at 10:54