Reproduced in EeePc and Aspire One (Intel 945 graphics board).
Crash in igldev32.dll (intel driver).
Crash is partially localized, is has something to do with particle effect state
changes when rendering the shadow map.
Particle effects should not be rendered in the shadow map as they do not cast
shadows, but making so should not crash the driver.
The problem can be fixed just by not calling RenderParticleStages in the shadow
generation stage, but further analysis is needed to track down the root cause
of the problem
Original issue reported on code.google.com by javierma...@gmail.com on 18 Aug 2011 at 10:12
Original issue reported on code.google.com by
javierma...@gmail.com
on 18 Aug 2011 at 10:12