Open e-cl opened 5 years ago
I don't think the Android version will work. Is it the same architecture (like float-abi softfp vs hard). Use "file" on the Android lib to check, but I'm pretty sure you ened to find ubuntu version of the GLES libs for this to work.
I see. Thank you. Installed libgles2-mesa package, not it runs. Here's the output of glxinfo.
LD_LIBRARY_PATH=/opt/gl4es glxinfo LIBGL: Initialising gl4es LIBGL: v1.1.1 built on Mar 22 2019 23:27:16 LIBGL: Using GLES 2.0 backend LIBGL: loaded: libGLESv2.so.2 LIBGL: loaded: libEGL.so.1 LIBGL: Using GLES 2.0 backend LIBGL: Hardware Full NPOT detected and used LIBGL: Extension GL_EXT_blend_minmax detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Extension GL_OES_mapbuffer detected LIBGL: Extension GL_OES_element_index_uint detected and used LIBGL: Extension GL_OES_packed_depth_stencil detected and used LIBGL: Extension GL_OES_depth24 detected and used LIBGL: Extension GL_OES_rgb8_rgba8 detected and used LIBGL: Extension GL_EXT_multi_draw_arrays detected LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_depth_texture detected and used LIBGL: Extension GL_OES_texture_stencil8 detected and used LIBGL: Extension GL_EXT_texture_rg detected and used LIBGL: Extension GL_OES_texture_float detected and used LIBGL: Extension GL_OES_texture_half_float detected and used LIBGL: Extension GL_EXT_color_buffer_float detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_frag_depth detected and used LIBGL: Max vertex attrib: 16 LIBGL: Extension GL_OES_standard_derivatives detected and used LIBGL: Max texture size: 8192 LIBGL: Max Varying Vector: 32 LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6 LIBGL: Hardware vendor is VMware, Inc. LIBGL: sRGB surface supported LIBGL: Targeting OpenGL 2.0 LIBGL: glX Will try to recycle EGL Surface LIBGL: Current folder is:/home/eclipse name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: ptitSeb server glx version string: 1.4 GL4ES server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_swap_control, GLX_MESA_swap_control, GLX_SGI_swap_control client glx vendor string: ptitSeb client glx version string: 1.4 GL4ES client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_swap_control, GLX_MESA_swap_control, GLX_SGI_swap_control GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_swap_control, GLX_MESA_swap_control, GLX_SGI_swap_control OpenGL vendor string: ptitSeb OpenGL renderer string: GL4ES wrapper OpenGL core profile version string: 2.0 gl4es wrapper 1.1.1 OpenGL core profile shading language version string: 1.10 via gl4es OpenGL core profile extensions: GL_APPLE_texture_2D_limited_npot, GL_ARB_ES2_compatibility, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_instanced_arrays, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ATIX_texture_env_route, GL_ATI_texture_env_combine3, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_color_buffer_float, GL_EXT_compiled_vertex_array, GL_EXT_depth_texture, GL_EXT_direct_state_access, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_dxt3, GL_EXT_texture_compression_dxt5, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_crossbar, GL_EXT_texture_env_dot3, GL_EXT_texture_float, GL_EXT_texture_half_float, GL_EXT_texture_object, GL_EXT_texture_rg, GL_EXT_vertex_array, GL_GL4ES_hint, GL_NV_texture_env_combine4, GL_OES_texture_compression_S3TC, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SUN_multi_draw_arrays
OpenGL version string: 2.0 gl4es wrapper 1.1.1 OpenGL shading language version string: 1.10 via gl4es OpenGL extensions: GL_APPLE_texture_2D_limited_npot, GL_ARB_ES2_compatibility, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_instanced_arrays, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ATIX_texture_env_route, GL_ATI_texture_env_combine3, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_color_buffer_float, GL_EXT_compiled_vertex_array, GL_EXT_depth_texture, GL_EXT_direct_state_access, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_dxt3, GL_EXT_texture_compression_dxt5, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_crossbar, GL_EXT_texture_env_dot3, GL_EXT_texture_float, GL_EXT_texture_half_float, GL_EXT_texture_object, GL_EXT_texture_rg, GL_EXT_vertex_array, GL_GL4ES_hint, GL_NV_texture_env_combine4, GL_OES_texture_compression_S3TC, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: 2.0 gl4es wrapper 1.1.1 OpenGL ES profile shading language version string: 1.10 via gl4es OpenGL ES profile extensions: GL_APPLE_texture_2D_limited_npot, GL_ARB_ES2_compatibility, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_instanced_arrays, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ATIX_texture_env_route, GL_ATI_texture_env_combine3, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_color_buffer_float, GL_EXT_compiled_vertex_array, GL_EXT_depth_texture, GL_EXT_direct_state_access, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_dxt3, GL_EXT_texture_compression_dxt5, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_crossbar, GL_EXT_texture_env_dot3, GL_EXT_texture_float, GL_EXT_texture_half_float, GL_EXT_texture_object, GL_EXT_texture_rg, GL_EXT_vertex_array, GL_GL4ES_hint, GL_NV_texture_env_combine4, GL_OES_texture_compression_S3TC, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SUN_multi_draw_arrays
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When i run glxgears, it does run, but frame rate is 20 fps, and when i maximize window, it drops down to 3. So aparently it runs in some kind of software rendering. Now my question is how to check this and get hardware rendering. I have 2 devices to test on: first is tablet with msm8226 snapdragon 400 with adreno 305, second is with MTK P25 with Mali T880. Which parameters shoud i use to compile gl4es and whick libgles libraries should i use, maybe it's mesa ones are software? Thank you.
Yep, mesa will be software rendering only on you hardware. You need to find some mali (I guess?) GLES hardware driver for your hardware.
Good afternoon.
I'm trying to build and use gl4es in ubuntu running in chroot on android using linux deploy. I built gl4es but when i try to run something this is what happens.
eclipse@localhost:~$ LD_LIBRARY_PATH=/opt/gl4es glxinfo LIBGL: Initialising gl4es LIBGL: v1.1.1 built on Mar 22 2019 23:27:16 LIBGL: Using GLES 2.0 backend LIBGL: warning, gles is NULL LIBGL: loaded: libEGL.so.1 LIBGL: Using GLES 2.0 backend LIBGL: warning, gles_glGetString is NULL LIBGL: warning, gles_glGetIntegerv is NULL LIBGL: warning, gles_glGetError is NULL Segmentation fault eclipse@localhost:~$ LD_LIBRARY_PATH=/opt/gl4es LIBGL_GLES=/home/eclipse/gl4es/libGLES_CM.so glxinfo LIBGL: Initialising gl4es LIBGL: v1.1.1 built on Mar 22 2019 23:27:16 LIBGL: Using GLES 2.0 backend LIBGL_GLES override failed: /home/eclipse/gl4es/libGLES_CM.so: cannot open shared object file: No such file or directory LIBGL: warning, gles is NULL LIBGL: loaded: libEGL.so.1 LIBGL: Using GLES 2.0 backend LIBGL: warning, gles_glGetString is NULL LIBGL: warning, gles_glGetIntegerv is NULL LIBGL: warning, gles_glGetError is NULL Segmentation fault eclipse@localhost:~$ ls -la /home/eclipse/gl4es/ total 9864 drwxrwxrwx. 3 eclipse eclipse 4096 мар 23 00:35 . drwxr-xr-x. 16 eclipse eclipse 4096 мар 23 00:48 .. drwxr-xr-x. 11 eclipse eclipse 4096 мар 22 23:07 gl4es -rwxrwxr-x. 1 eclipse eclipse 3833988 мар 23 00:35 libGLES_CM.so -rwxrwxrwx. 1 eclipse eclipse 435332 мар 23 00:24 libGLES_trace.so -rwxrwxrwx. 1 eclipse eclipse 206232 мар 23 00:24 libGLESv1_CM_adreno.so -rwxrwxrwx. 1 eclipse eclipse 25608 мар 23 00:24 libGLESv1_CM_orig.so -rwxrwxrwx. 1 eclipse eclipse 159080 мар 23 00:24 libGLESv1_CM.so -rwxrwxrwx. 1 eclipse eclipse 1280448 мар 23 00:24 libGLESv2_adreno.so -rwxrwxrwx. 1 eclipse eclipse 46088 мар 23 00:24 libGLESv2_orig.so -rwxrwxrwx. 1 eclipse eclipse 3833988 мар 23 00:24 libGLESv2.so -rwxrwxrwx. 1 eclipse eclipse 165444 мар 23 00:24 libglib-2.0.so
I copied all libGLES*.so from my android. Or i did it wrong? Where do i get them them? Thank you in advance