Open artdeell opened 4 years ago
What do you mean with "PC shaders"?
I mean, OpenGL (not ES) shaders.
But there are already supported. Is there some specifics issue you have?
I mean, current OpenGL shader support is not that good, and usage of glsloptimizer can improve it at least a bit
So, that project: https://github.com/aras-p/glsl-optimizer ?
Integrating that kind of project is a big work. I don have plans to have a shader recompiler to replace actuall shaderconv, but it's not in my immediate todo. It's a similar project to glsloptimizer yes. The issue with that one is the build system and the integration that will be problematic.
But as I wrote, it's not in my immediate TODO, I have other things first.
There is a project called glsloptimizer, that converts PC shaders fairly well. (half-life 2 with gltools approved) Guessing you can use it for converting PC shaders for Android.