Open klaxons1 opened 3 years ago
Thanks!
Is this now considered fixed with this commit? https://github.com/ptitSeb/gl4es/commit/277be116c1fce0c0344ab41359aeadfa7f023b93
(I didn't test it).
It should yes. I know have PSA working on all the devices I tested (but none are Android)
Its disabled on android, can be simply enabled in init.c but need to save it manualy, get it work in openmw with this (calling gl_Hint with custom flag to save it)
https://github.com/Sisah2/openmw-android/blob/psa/buildscripts/patches/gl4es/psa.patch
Probably no use for half life 2 android port as it use custom shaders for everything?