GL4ES is a OpenGL 2.1/1.5 to GL ES 2.0/1.1 translation library, with support for Pandora, ODroid, OrangePI, CHIP, Raspberry PI, Android, Emscripten and AmigaOS4.
I did the compilation, defined the Path, and some flags.. it works very well, with the exception of the framebuffer since I'm in the environment, but using box 64 and wine, running a glxgears test, the result It is the normal output of openGL, what is the right way to implement it in wine? So that it works as a back end
I did the compilation, defined the Path, and some flags.. it works very well, with the exception of the framebuffer since I'm in the environment, but using box 64 and wine, running a glxgears test, the result It is the normal output of openGL, what is the right way to implement it in wine? So that it works as a back end