Closed petterthowsen closed 2 years ago
Hi. I'm using your terrain shader (thanks!) and I seem to have an issue with incorrect frustum culling?
Apologize if this does not pertain to your shader, but I'm really stuck here, hehe :D
I tried using mesh.custom_aabb = AABB() and put some really large values in there but it doesn't seem to affect it :\
Apparently (and I'm not sure why) I was using CSGMesh. Switching to MeshInstance made the custom_aabb work fine.
Hi. I'm using your terrain shader (thanks!) and I seem to have an issue with incorrect frustum culling?
Apologize if this does not pertain to your shader, but I'm really stuck here, hehe :D
I tried using mesh.custom_aabb = AABB() and put some really large values in there but it doesn't seem to affect it :\