Open MidasMischief opened 1 year ago
How exactly should it work? Experience in the mod is automatically converted into points, but in vanilla it is not.
How exactly should it work? Experience in the mod is automatically converted into points, but in vanilla it is not.
My point is to provide an option to directly use player XP level, perhaps by setting expressions or ratios, as skill point.
I think setting skills requires XP to unlock is better.
If I want to get a powerful skill, but I want it to cost more to unlock, I don't know if skill points can meet this requirement. It is also very convenient if the skills are only unlocked with XP, and you don't need to spend more time setting up the experience of the current mod conversion. Maybe make an add-on mod with the above suggestion if you want to keep the skill points from the current mod?
My point is to provide an option to directly use player XP level, perhaps by setting expressions or ratios, as skill point.
Unlocking skill should decrease player level, just like enchanting table works, right?
Unlocking skill should decrease player level, just like enchanting table works, right?
Yep
Hi! I was hoping to use Pufferfish's Skills to create a recipe research system but the current available experience sources dont seem fitting for that. I think it'd be cool there was an experience source that was tied to your player level / xp instead.