A fan-made total conversation mod for AoK. This Github page is used for tracking bugs and feature requests. For discussions, find our forum on AoKH. Download ToME on ModDB now!
[x] Wolf-riders are simply orcish knights: cheaper, weaker but stronger in attack. No infantry bonus.
[x] Adding Battle Mumak as melee mumak version. AOE attack so good vs. units. Plus bonus vs. siege and buildings. Changed: merged into Mumak War Tower.
[x] Warg has attack bonus vs. foot units. Classifies as cavalry and beast.
[x] White Wolf has attack bonus vs. foot units. Classifies as cavalry and beast.
[ ] Rhudaur units not really worth - archer is only slightly stronger than the Orc archer (+1 range, -1 attack, +2 armour) but costs gold and more wood. Infantry is a lot weaker than the Orc Warrior (once upgraded) and costs +25 food and only -2 gold. I would always prefer the cheaper and faster(!) Orcs over Rhudaurs.
[x] Rhudaur units - give bonus vs civilians, trolls. The hillmen had to constantly deal with hill trolls raiding their villages, so i think they'd be good against trolls.
cav/CA, melee attack for melee, ranged attack for ranged, terror attack.cav, ranged attack only.CAcav/CA, high HP (so tank), high MA/PA, high range, anti-anti-cav. Able to switch between melee and ranged modes.inf/arch, melee attack for melee, ranged attack for ranged, terror attack.inf, melee attack only. Melee terror unit.