pulkit24 / ToME

A fan-made total conversation mod for AoK. This Github page is used for tracking bugs and feature requests. For discussions, find our forum on AoKH. Download ToME on ModDB now!
https://www.moddb.com/mods/tales-of-middle-earth
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RMS Ideas #196

Closed pulkit24 closed 7 years ago

pulkit24 commented 8 years ago
pulkit24 commented 8 years ago

Arabia - Arid desert with strategic elevations and cliffs, but sparse vegetation and water.

Arena - The walls around your forest clearing are your only protection from the carnage in the middle.

Archipelago - A group of large islands. You might not be the only inhabitant on yours.

Baltic - An ocean with peninsulas and sheltered bays.

Black Forest - Islands of grass in a sea of trees. Follow the paths through the forest to find your allies and enemies.

Coastal - Where the land meets the ocean, with plenty of water and a large landmass for battles by land or by sea.

Continental - A large body of land surrounded by the sea; rivers may separate players and teams.

Crater Lake - An island brimming with gold in the center of a caldera lake. Steep elevation and lack of trees make it hard to build there.

Fortress - A walled city with gates and all the buildings you need to build up your forces quickly.

Ghost Lake - The central lake is frozen over, creating a no-man's land.

Gold Rush - A whole heap of gold and a few wolves in the middle of a desert.

Highland - Far from the ocean and heavily forested but with plenty of rivers and open space for maneuvers.

Islands - Each player starts alone on an island; uninhabited islands may be rich with resources so be prepared to rule the sea.

Mediterranean - An inland sea surrounded by land; sounds deceptively peaceful.

Migration - A tiny island that can't support you for long before you must move to the mainland, where the fighting is fierce.

Mongolia - Cliffs abound on these parched and endless steppes.

Nomad - Your villagers begin scattered without a Town Center or Scout Cavalry. Will you build a town immediately or struggle to find the perfect location to settle?

Oasis - Nearly all of the wood is in the center of the map, so prepare to be chased around and around.

Rivers - Players are isolated by narrow rivers; numerous shallows must be guarded at all cost.

Salt Marsh - Swampy lowlands full of shallows and rivers that can prohibit expansionistic building.

Scandinavia - In the northern wilderness the berry bushes have all frozen, but there are hungry animals to be hunted and plenty of gold to be found.

Team Islands - One island shared by you and your allies, and another inhabited by your enemies. The islands are not connected by shallows, so beware of enemy Transport Ships.

Yucatan - In the tropical rainforest food is abundant, but jaguars stalk beneath the canopy.

Vardamir117 commented 8 years ago

Barrow Downs - Verdant, open hill country home to many ruins. Despite the peaceful appearance, dangerous shades inhabit the downs

Emyn Muil - Barren rock and hill dotted with scarce resources. A river may cut across the landscape.

Trollshaws - Forests inhabited by fearsome wild hill trolls, dotted with a large number of hidden troves.

Weathertop - Dominated by an enormous flattened hill in the center of the map. Covered in ruins and rife with stone mines, the hill can be restored into a formidable bastion.

Withered heath - A valley both frozen and fire blackened, with scarce vegetation. Unprotected gold is extremely rare, but abundant piles and troves will supply you if you can defeat the wyrms that guard them.

pulkit24 commented 7 years ago

Trollshaws instead of Dead Marshes. Weathertop combined with Eriador.

pulkit24 commented 7 years ago

Constants updated. Standard land & water resources updated.

pulkit24 commented 7 years ago

All RMS completed.