A fan-made total conversation mod for AoK. This Github page is used for tracking bugs and feature requests. For discussions, find our forum on AoKH. Download ToME on ModDB now!
[x] Osgiliath - maybe the players should start on either side of the map, and meet in the center. The ruins in the middle could be more built up (maybe we need to a few more ruin objects), and there could be a lot of stone mines there for incentive.
[x] Misty Mountains - It might look even better with the new snow mountains I uploaded some time ago, there are more of them and they blend a lot better with Seb's terrains (because I designed these ones specifically for ToME terrains).
[x] Dagorlad - increase army size.
[x] Emyn Muil - more cliffs and less water. Might I ask what the two islands are doing? Also fairly frequently the Anduin bounds two corners, as opposed to one. make the rocky areas look more natural and less thrown down. Similarly to the mountains, some of the newer rocks may help the look alot.
[x] Forochel too many Shore Fish. From an "all players start equal" it's totally broken, and furthermore you can't build docks on top of shore fish... Dunno if you've told the AI to build a navy on that map, but in my experience ponds + big lake => AI will invariably build a dock in a pond and train 50 ships that sit in the pond pelting any passers-by.
[x] Gondor's wood is too sparse. The road will often go straight through the wood without replacing the wood - either specify a higher terrain cost for wood or put a replace_terrain line in there
[x] Mirkwood is too lush and green. Consider replacing the Oak Forest (which is nice and green) with the Dead Forest? After all, this is Mirkwood, not Greenwood. I might suggest a Dol Guldur wonder on the hill in the center of the map for added interest.
[x] Mordor - maybe throw mount doom and a barad-dur in there sometimes? does not have enough wood. Though that's the point, I suppose.
[x] Lonely mountain - could use the actual lonely mountain with the carved heads for added fun factor.
[x] Moria - some of the terrain mixing is odd...it would probably be better if the whole map was purely the dark road and ash terrains. More pillars spaced further apart would keep it looking like a mine. Players start waaaaaay too far away from wood in Moria (& as again, there's not enough of it).
[x] Sea of Rhun doesn't generate any player things
[x] Tharbad should have Shallows and not Road at the crossing, because by putting Road you essentially make two lakes. This makes you not want to use a navy because it can only cover half the map.
[x] Multiple maps - several maps use the green mountains, which were graphics I originally made for AoK and they don't blend well at all with Seb's terrains. There is a new set of 6 green mountains which I did specifically for ToME. They will blend a lot better and make all these maps look less random. Similarly, I recoloured the dirt mountains to match the desert terrains and renamed them southron mountains in dropbox. Those would also look more natural against the harad terrains.