Open voidderef opened 3 years ago
In GitLab by @icex2 on Apr 14, 2021, 24:18
Missing log file here, please provide.
However, I assume you are running this on the setup as https://dev.s-ul.net/hackitup/pumptools/-/issues/32. There, I can see in the logs paths to /media/pump/piu-2
. Typically, stuff mounted under media
denotes to external storages, e.g. USB drives. Can you clarify where the data is stored physically? A copy-paste of the output of mount
might be helpful as well.
Please do a separate run of the game as follows:
patch.hook_mon.file=1
and patch.hook_mon.fs=1
in your hook.conf
In GitLab by @hiryu69 on Apr 14, 2021, 02:01
there is the logs, and i think the sound missing and the crash entering the test menu is related to the disk storage,im using a partition of a internal sata disk.piueb.log
In GitLab by @hiryu69 on Apr 14, 2021, 20:46
so, i made some tests:
i attach the new logs of the testing in the main disk piueb.log pumptools.log
In GitLab by @icex2 on Apr 14, 2021, 21:53
To rule out data corruption, can you do a checksum test with pumpdata on the data you have? See the available repos here: dev.s-up.net/hackitup/pumpdata
In GitLab by @hiryu69 on Apr 15, 2021, 02:10
well i solved the problem
In GitLab by @icex2 on Apr 15, 2021, 11:34
What's your data source? Is it the official release? If yes, you should avoid messing with the file naming since everything there was already fixed to work as expected. If you have sourced the data yourself, you need to fix some file casing because the ext2 file system used on the official drives is case-insensitive.
In GitLab by @hiryu69 on Apr 15, 2021, 19:42
im using the official release,and its really weird, i dont know what causes that problem in my files
Sorry for necro-ing, but +1 on the no SFX and crash on test menu
solved this by making sure that :
Sorry for necro-ing, but +1 on the no SFX and crash on test menu
solved this by making sure that :
1. There is CONFIG and config folder 2. There is 2 copies of all .txt (UPPERCASE and lowercase) files inside the CONFIG and config folder
Just to clarify that the root-cause of this is understood:
You should not need 2 copies of these folders and files. The game was developed for and on a case insensitive file system (ext2), which resulted in paths and file names in the game being mixed as it didn't matter for access. Running this on case sensitive file systems, e.g. ext3/4, the casing needs to match exactly to what is specified in the game's executable.
It sounds like you sourced the yourself which puts you into the annoying position of figuring out this casing mess. Therefore, two copies are a quick but also hacky way to solve the issue certainly without having to modify pumptools. Maybe a better approach to solve this would be to mask case sensitivity with pumptools. /thoughts
In GitLab by @hiryu69 on Apr 13, 2021, 22:54
Summary
the game cant play some sfx in the game
Expected behavior
the game plays all the sounds
Current behavior
the game runs fine but without some sfx
Detailed Description
when you start the game, you cant ear some sounds, like "hit me" or "arcade station" and many others
Steps to reproduce
Further things tested
lib-local.zip
library packagelib-ld.zip
library packagePossible solution
it like the game (or the hook) ignores the WAVE folder, all missing samples in the game, are from this folder, other sounds in the game just play fine
Context (Environment)
Pumptools version(s) affected
pumptools 1.12
Game(s) and version(s) affected
Only Nx Absolute, tested Nx2, Nx and all sfx play fine
OS version
Linux Ubuntu 20.04