Closed eugene-s-nesdev closed 3 years ago
Fixed https://github.com/punesemu/puNES/commit/8b5af1ddb249807ffe450030667597d992fd68d9. It has been a long time since you reported so many bugs. I missed you :). It's a great idea! I could put an option to automatically "follow" the rotation to the input.
Personally i don't use flip or rotation, but looked at that topic, i guess it will be interesting for someone!
I could put an option to automatically "follow" the rotation to the input.
I guess it will be good idea.
P.S. i've donated, you have great emu thanks for good work
I have implemented rotation mostly for this http://forums.nesdev.com/viewtopic.php?f=22&t=16688. And since it's now there, the input flip seems like a great idea to me.
P.S. i've donated, you have great emu thanks for good work
Many Thx Eugene :wink:
I have implemented rotation mostly for this http://forums.nesdev.com/viewtopic.php?f=22&t=16688
First time i see something like this.
Satisfy my curiosity, like the possibility to record audio in different formats? Or was it better to leave support for the WAV format only?
Personally i use WAV, then edit (trimming, fade-out etc.) it in DAWs, then convert to anything else (FLAC/mp3/ogg) But i guess some people want to dump audio directly to mp3.
Regarding puNES, i think libretro-port with bunch-of core-options will be useful for people. Since cycle-accurate mesen, nestopiaue good, but both dead now.
By the way, BIG thanks for fixing nestopia ppu routine some years ago, i use it on RPi3b+/lakka and enjoy it.
Personally i use WAV, then edit (trimming, fade-out etc.) it in DAWs, then convert to anything else (FLAC/mp3/ogg) But i guess some people want to dump audio directly to mp3.
I figured you would have answered me like this, since you are an audio lover. :smiley:
Regarding puNES, i think libretro-port with bunch-of core-options will be useful for people. Since cycle-accurate mesen, nestopiaue good, but both dead now.
As for retroarch I have thought about it more than once but there are several reasons that have always held me back. If you like, we'll talk about it in private some more time.
By the way, BIG thanks for fixing nestopia ppu routine some years ago, i use it on RPi3b+/lakka and enjoy it.
You are welcome :+1:
Looks amazing, i will test it. P.S.: I sent email to punes.development@gmail.com
Something wrong with input rotation logic, try to test 240pee.nes "shadow sprite" U/D/L/R for example in all rotation modes: http://forums.nesdev.com/viewtopic.php?f=22&t=13394&sid=2ded47d9e2c6976a9379170b52a46ff3&start=165#p259370
I've found a bug
When you rotate screen via GUI, window focus lose, so input doesn't recongize. Need to click mouse on game-area window, to re-activate input.
Also interesting suggestion: since puNES already have rotation, would be funny add "flip" function that will mirror gameplay area. (left and right key input must be swapped for this mode, i guess)
I saw this idea here: http://www.emu-land.net/forum/index.php/topic,76586.0.html