Closed nelsonhef closed 3 months ago
Hi @nelsonhef , try with the last WIP.
Hi @punesemu, i tried the latest WIP (a51c9f4) and now the NSFE file produces sound output, but i had another Illegal opcode 0x02@0xA566 while playing Song 0 (Green Fields). I was able to find two ways to reproduce the issue:
Thx @nelsonhef, can you test the last WIP?
P.S. This NSFe executes a JMP $ABS
instruction at address 0xFFF9. This instruction occupies 3 bytes and therefore occupies the memory area that goes from 0xFFF9 and 0xFFFB but the addresses 0xFFFA and 0xFFFB should be occupied by the NMI vector and, according to the NSF specifications, are reserved for the player.
Fixed in b6dc62f1. Thank you for the fix and the detailed explanation of the issue.
Hi!
The following NSFe file (Kirby's Adventure CRC: b02b8838) doesn't output sound and returns a illegal opcode 0xF2 in the latest WIP (74252dea) and below. Tried all relevant commits down to the 0.111 release and all gave the same error although at different PC. The 0.110 release plays fine.
WIP 74252dea - cpu : alert PC = 0xEFFE, CODEOP = 0xF2 0.111 release - cpu: alert PC = 0xFA39, CODEOP = 0x52 0.110 release - works.
nosound.zip