Closed LifeDreamer24 closed 3 years ago
Hello, thank you for reporting this issue!
This happens because of certain hats' equip region. The engine just doesn't know which bone the effect must be attached to, so it does this. I'll try to implement a fix where players would be able to "adjust" their unusual effects' height just like if you were inside the loadout tab, and probably implement some sort of validation system to automatically re-attach the effect (will take quite some time to research).
I'll mark this issue and keep you updated on progress. If resolved, I'll push a new release.
Performed some tests on my real Unusual hat and attributes that control the effects' position are particle_effect_use_head_origin
and particle_effect_vertical_offset
(IDs 520 and 519 respectively).
I'll try to implement these on the Unusuals plugin for a dynamic fix.
Confirmed to be malfunctioning with The Bat Hat
This has been fixed on the latest v2.3.2 release.
Thanks for reporting this issue! I'll close it now.
Bug Description Some of the unusual effects aren't in the right place. Which are either attached too low, (on the neck / under the head) or even on the waist (rotating around the torso or so)...
To Reproduce Steps to reproduce the behavior:
Additional Notes Thoses bugs can sometimes happen with simillar effects e.g. 'Subatomic' or 'Atomic' for the neck bug but i did not found some effects that cause the bug related to the waist bug with the 'Circling TF Logo'.
Screenshots
Hope this can help/be useful. /Simon ;)