When running offline Pupil detection and forcing the player main process to become unresponsive (long blocking call in main loop), Pupil data gets lost.
Side effect: the progress indicator never reaches 100%.
Thoughts for hardening that do not include pulling a socket from a different thread?
When running offline Pupil detection and forcing the player main process to become unresponsive (long blocking call in main loop), Pupil data gets lost.
Side effect: the progress indicator never reaches 100%.
Thoughts for hardening that do not include pulling a socket from a different thread?