Closed Y-pandaman closed 3 years ago
Looks interesting!
Admin @ Qalhata Technologies Ltd
Tel: 01167751878 @. @.> www.qalhatatech.com
Address: Colony, 5 Piccadilly Place, Manchester, M1 3BR
Disclaimer: This email and any attachments to it are confidential and may contain legally privileged information. This e-mail message and its contents are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Qalhata Technologies Limited. If you are not the intended recipient of this email, you must neither take any action based upon its contents nor copy nor show it to anyone. Kindly note that e-mail may be susceptible to data corruption, interception and unauthorised amendment. Qalhata Technologies Limited does not accept liability for any such corruption, interception or amendment or the consequences thereof.
Please contact the sender if you believe you have received this email in error.
On Mon, Aug 2, 2021 at 9:03 AM pandaman @.***> wrote:
Hi, how can I get the coordinates of the eye-track points in the world view, I have these data now:
diameter: 19.2537832723 confidence: 1.0 model_id: 0 model_confidence: 1.0 pupil_timestamp: 19135.7830362 model_birth_timestamp: 0.0 diameter_3d: -5830174.17739 method: '' topic: "pupil.1.3d" phi: -1.85660011517 theta: 1.30883943009 id: 1 norm_pos: x: 0.325790457729 y: 0.351124236315 z: 0.0 projected_sphere_axes: x: 3.39965073563 y: 3.39965073563 z: 0.0 projected_sphere_angle: 0.0 projected_sphere_center: x: 64.1765520944 y: 124.986970598 z: 0.0 sphere_radius: 10.3923048454 sphere_center: x: -71557.6212315 y: 76767.7553603 z: -13611822.8305 ellipse_axes: x: 17.5398531807 y: 19.2537832723 z: 0.0 ellipse_angle: 48.197613583 ellipse_center: x: 62.551767884 y: 124.584146628 z: 0.0 circle_3d_radius: -2915087.0887 circle_3d_center: x: -71560.4511677 y: 76770.4466678 z: -13611832.4611 circle_3d_normal: x: -0.272310740343 y: 0.258971183813 z: -0.926704260618
gazes:
confidence: 1.0 norm_pos: x: 0.994254022255 y: 1.15792072264 z: 0.0 gaze_point_3d: x: 7237892.13836 y: -9967655.48389 z: 4740183.02802 gaze_normal_3d: x: 0.417557034886 y: -0.907730531952 z: 0.0408828078602 pupil_timestamp: 19691.2590325 eye_center_3d: x: 7237683.35984 y: -9967201.61863 z: 4740162.58662
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/pupil-labs/pupil/issues/2178, or unsubscribe https://github.com/notifications/unsubscribe-auth/ADYORO7MF2P7C7EKVRBBCP3T2ZGOPANCNFSM5BMGLRQA .
@Y-pandaman ‘gaze_point_3d' describes gaze coordinates within the world camera coordinate system. For future reference, you can see a description of the data made available in our documentation
Although I have the camera's internal reference and world coordinates, the camera's rotation matrix R and translation matrix T are missing and I still can't get the coordinates of the eye trajectory in the world image
You can obtain the headset's rotation and translation by using the 'Headpose Tracker' plugin.
gaze_point_3d_*
describes the position of the 3d gaze point (the point the subject looks at) in the world camera coordinate system
norm_pos_*
describes the position of gaze in the world image frame in normalized coordinates
Important to note: For gaze data to exist, you must calibrate the eye tracker
The 'Headpose Tracker' plugin how to output the rotation and translation of the head in real time?
Maybe, to take a step back, the gaze data also includes the eye model location and rotation in scene camera coordinates. They are used to infer the 3d gaze point. Is this what you were referring to?
Should you be interested in the headset pose in relation to an external coordinate system then the Headpose Tracker would likely be the correct choice. As @N-M-T linked already, you can find more information in our documentation https://docs.pupil-labs.com/core/software/pupil-player/#head-pose-tracking
How can I directly get the final image with the gaze point displayed in the player viewport?
Hi, how can I get the coordinates of the eye-track points in the world view, I have these data now: