Closed WillXuCodes closed 1 year ago
Steps to do this:
static void liblvgl_display_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color) { screen_copy_area(area->x1, area->y1, area->x2, area->y2, (uint32_t*)color, area->x2 - area->x1 + 1); lv_flush_ready(); } static bool liblvgl_read_touch(lv_indev_drv_t* _, lv_indev_data_t* data) { screen_touch_status_s_t touch_data = screen_touch_status(); switch (touch_data.touch_status) { case E_TOUCH_PRESSED: case E_TOUCH_HELD: data->state = LV_INDEV_STATE_PR; break; case E_TOUCH_RELEASED: data->state = LV_INDEV_STATE_REL; break; } // return last (x,y) pos in all cases https://doc.littlevgl.com/#Porting and // purduesigbots/pros#79 data->point.x = touch_data.x; data->point.y = touch_data.y; return false; }
redundant to a different issue (too lazy to grab number)
Steps to do this: