purpleKarrot / fluorescence

Automatically exported from code.google.com/p/fluorescence
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low and unstable framerate #28

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. after client start framerate is very unstable, jumping from 200 to 700
2. if i see shader effect (water) framerate drop to cca 150 and never go back 
to maximum (700)

What version of the product are you using? On what operating system? 
W7 SP1 x64
Dual Core E8400, ATI Radeon 6900 2GB

Original issue reported on code.google.com by paulgabr...@gmail.com on 2 Sep 2012 at 8:41

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GoogleCodeExporter commented 9 years ago
That is actually normal behavior. 
fluorescence only repaints stuff that has changed since the last frame. Thus 
the amount of drawing varies a lot (from nothing to everything). When there is 
water on the screen, the water area has to be redrawn in each frame, thus 
lowering the frame rate. 

But I agree that the fps display is too volatile and should be improved.

Original comment by spin@fluorescence-client.org on 3 Sep 2012 at 1:02