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purplemarshmallow
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z64
Low level RDP plugin for zilmar spec N64 emulators
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Problem with the HUD in Gauntlet Legends
#62
LegendOfDragoon
opened
7 years ago
17
possible memory issue in rgl_rendermode?
#61
purplemarshmallow
closed
7 years ago
2
fixed GLSL compile error with LOD constant
#60
cxd4
closed
7 years ago
3
Superman64 pink sky
#59
purplemarshmallow
opened
7 years ago
2
Super Bowling/NASCAR depth issues
#58
purplemarshmallow
opened
7 years ago
0
Nintama Rantarou 64/SD Hiryuu bad performance and gfx issues
#57
purplemarshmallow
opened
7 years ago
0
Bad performance with threaded=1
#56
purplemarshmallow
opened
7 years ago
2
Very low FPS when lots of tile objects are on-screen
#55
cxd4
opened
7 years ago
9
Banjo-Tooie (broken because I totally deleted tile buffer calls to hack the speed up)
#54
cxd4
closed
7 years ago
3
removed old reference to libgtk from z64gl r12
#53
cxd4
closed
7 years ago
0
warning fixes
#52
cxd4
closed
7 years ago
0
kbproto "package not found" warning
#51
cxd4
closed
7 years ago
4
Initialize LBITS first before using it.
#50
cxd4
closed
7 years ago
0
Add lib64 switch for 64-bit UNIX-likes and MinGW.
#49
cxd4
closed
7 years ago
0
Add -std=c++11 when invoking g++ on new nullptr-using code.
#48
cxd4
closed
7 years ago
3
Full screen resolution problem
#47
Frank-74
opened
7 years ago
5
Black screen in Absolute Crap Intro 2 by Lem
#46
LegendOfDragoon
opened
7 years ago
3
Yoshi's Story wrong backgrounds
#45
purplemarshmallow
opened
7 years ago
0
Zelda OOT wrong portals
#44
purplemarshmallow
opened
7 years ago
0
Hexen missing weapon
#43
purplemarshmallow
opened
7 years ago
0
Taz Express corrupt textures
#42
purplemarshmallow
opened
7 years ago
0
Resident Evil 2 broken backgrounds
#41
purplemarshmallow
opened
7 years ago
1
fb_info option doesn't work in ini
#40
LegendOfDragoon
closed
7 years ago
11
VI scaling effects
#39
purplemarshmallow
opened
7 years ago
2
Diddy Kong racing incorrect colors
#38
purplemarshmallow
opened
7 years ago
0
spriteex incorrect image
#37
LegendOfDragoon
opened
7 years ago
6
made possible to build with compilers that lack stdint.h
#36
cxd4
closed
7 years ago
2
fixed segfaults when capturing screens on non-Windows emulators
#35
cxd4
closed
7 years ago
1
simple screenshot support
#34
cxd4
closed
7 years ago
11
Goldeneye/Perfect Dark white textures
#33
Frank-74
opened
8 years ago
28
One pass blending
#32
ghost
opened
8 years ago
1
super bowling framebuffer effects
#31
purplemarshmallow
closed
8 years ago
11
Force Swap.
#30
AmbientMalice
closed
8 years ago
2
fixed rdp_load_block() crashing in Zelda Majora's Mask
#29
cxd4
closed
8 years ago
0
Zelda OOT linker optimizations break the ground texture
#28
purplemarshmallow
closed
7 years ago
3
Zelda Majora's Mask instant crash at midnight of the Final Day
#27
cxd4
closed
8 years ago
9
increased RDP command cache overflow tolerance
#26
cxd4
closed
8 years ago
0
fixed all basic warnings
#25
cxd4
closed
8 years ago
0
Starcraft 64 incorrect menus
#24
purplemarshmallow
opened
8 years ago
0
Vigilante8 / F-Zero X texture garbage
#23
purplemarshmallow
closed
7 years ago
4
Rendering in native ingame res.
#22
ghost
closed
8 years ago
21
Kirby 64 crashes ingame
#21
purplemarshmallow
closed
8 years ago
19
TMEM issues
#20
purplemarshmallow
closed
8 years ago
1
depth compare issues
#19
purplemarshmallow
closed
7 years ago
2
texture mirroring issues on intel HD
#18
purplemarshmallow
opened
8 years ago
15
[zbench64] removed GLEW dependency from optional target
#17
cxd4
closed
8 years ago
12
removed dependency on GLEW
#16
cxd4
closed
8 years ago
9
RDP command size in words, rather than bytes
#15
cxd4
closed
8 years ago
2
Fix RDP command buffer overflow & memory leak causing #12.
#14
cxd4
closed
8 years ago
0
Track the official z64gl configuration file.
#13
cxd4
closed
8 years ago
0
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