Open B-Erolskiy opened 3 years ago
Hi @B-Erolskiy thanks for making this issue.
I think that makes a lot of sense. I don't typically adjust the timescale on my projects which is why I have never run into the issue.
If you have a branch that implements this feel free to make a PR and I will take a look. Otherwise I will implement something for this in the future.
Hi @push-pop
Thanks for your quick response. Ok. In the next few days I will finalize it and make a pull request.
While developing my project using your framework, I encountered the following problem: when I want to stop the game using the code
Time.timeScale = 0;
, the user interface of some CanvasView objects should continue working. However, this does not happen, and the display animation does not work.I suggest adding an enumeration similar to this:
And use it in the FadeRoutine method of the AnimationDefaults class as follows:
Of course, I also suggest putting this setting in the ViewBase object as follows:
What do you think about this improvement?