Closed Sterling-Malory-Archer closed 2 years ago
If you're using IL2CPP you can't use the channel.Bind functions with dynamic types. Use one of the other overrides without dynamic types. See: https://github.com/pusher/pusher-websocket-unity#3-il2cpp-extra-steps
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I have developed a desktop app using pusher that when it receives an event it takes a photo and sends it to an email:
This works fine in the editor, however when I build it for exe, and I trigger the pusher event, nothing fires. Looking at the log files on desktop I get this:
I am using Unity 2019.4.24f1.
Any help is kindly appreciated