pushrax / OpenVR-SpaceCalibrator

Use tracked VR devices from one company with any other.
MIT License
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reverb g2 and index controlers going hands going far when i turn on my self #43

Open Fraizer2600 opened 3 years ago

Fraizer2600 commented 3 years ago

hi i set the hp reverb g2 with the index controlers (with bases stations 2.0) i dont understand why when i turn on my self the hands glued to my body i see my hands going far from me and when i turn in the oposit they come back to me... any help will be welcome.

i am using 2 new dongles from new vive trackers. i update my index controlers. everythings is update

i follow the steps by installing OpenVR-SpaceCalibrator1-2 AdvancedSettings-5.3.1-Installer

hsegnitz commented 3 years ago

I have a similar effect, what I was able to detect is, that it is mainly because the center of rotation is off (and in my case also the "scaling"). I was able to fine-tune it a bit with the x-y-z values in the "Edit Mapping" dialog so it became payable, but it sometimes worsens over time and I haven't figured out the reason yet. I also read somewhere it might be related to not having a roomscale vr setup (which is the case with me, flat is too small).

Raivr-dev commented 3 years ago

@Fraizer2600 Did you do a Room Setup in SteamVR using your Index controllers?

elchshooter commented 3 years ago

I have exactly the same issue, i don´t have a clue how to run a room setup (using steam controller dongles, no htc or index headset

hsegnitz commented 3 years ago

@Raivr-dev: I have in the meantime done a roomscale vr setup for both the WMR stack and the SteamVR stack and it has been stable since then - for a week now, played every day. The alignment is stable, the games' and overlays' stability are a bit of a mixed bag so to say, but that is not a fault of OVRSC.

@elchshooter: I assume you want to achieve a mixed vr setup. You have a Windows Mixed Reality Headset (e.g. the Reverb G2) and want to use Index Knuckle Controllers, right? You know this howto already for the whole process? https://github.com/PumkinSpice/MixedVR/wiki/ReadMe Although it only states to do the room scale setup, not how to. What you have to do: Start the Windows Mixed Reality Portal without wearing the headset. Click on the burger menu (left top, three horizontal lines) One of the options should be "Set up room boundary". It starts a program where you have to carry the headset along the outer border of your play area while pointing it to the PC. You have to choose this version and not the "standing VR" or however the other is called. If your area is too small, you have to hold the headset over furniture etc. to create a big enough area for the program to accept it. I had to do it because of ~30cm. When done, start SteamVR on the desktop - again without wearing the Headset. There is a small window showing a symbol for the headset, the controllers and basestations. It also has a burger menu, click that and choose "Room setup". There also do the room scale setup - it will ask you to do the same borderwalking but this time with one of the controllers, you will also have to exaggerate the room size if necessary. When steam also accepts it, you can continue with the Howto from the above link to calibrate. Using both in standing vr mode caused misalignment for me all the time, so roomscale is the trick. I also bought "Stop Sign VR" for a few bucks to place virtual boxes where desks, chairs and a lamp are within my playspace, to not bump into them as neither the Steam nor the WMR chaperone are in the right place because I needed to make my room appear a bit larger. In case of the Knuckle Controllers, it shouldn't matter how they are connected (dongle or "half plugged" headset) - I have my Index currently as receivers as I am waiting for my dongles to ship from the US.

I hope this helps!

elchshooter commented 3 years ago

Thank you, for the quick response, yes i have a reverb g2, yes, i want to use it with my index controllers, yes i did the wmr room setup, but i can´t do a room setup in steamvr, because there just is no option

elchshooter commented 3 years ago

image

elchshooter commented 3 years ago

Oookay, it´s in the steam game list now. I did it, and it works quite good now. tracking is more stable than WMR tracking, but there are still some slight "hickups" when turning , especially when there is only a line of sight to one Base station. (no mirrors/no windows) Anyway, what i also see, is after doing the pairing and hold both(one WMR/One Index) controllers together, is that there is some slight difference when turning, it seems less accurate than the WMR controller and also i feel (and see) in this case some latency at the index when i stop turning myself, compared to the WMR controllers. All in all a big thanks for giving us the options to mix, but i´m a little underwhelmed by room scale accuracy, i don´t really understand the "holy grail"-reviews until now, as it´s in fact less accurate and feel slower, then the WMR controllers (in they right lighting, but at least the index controllers work overhead without floating away) (Hardware should be quite okay/9900k and rtx 3090

eclair4151 commented 3 years ago

I'm having this issue really bad. https://photos.app.goo.gl/xmNM1cUDsSykr117A

I made sure the WMR tracking is good and i hold my controllers tight when calibrating in super slow mode while aking figure 8s around my space, but no luck. Some of you said that also setting up the steam vr boundary helped? did you use the advanced settings app to force steamVR boundary?

sveken commented 2 years ago

So thought i better come back and post that this thread fixed my drift issue completely, Yes advanced settings is forcing the SteamVR boundary, i just followed pumpkin spices guide to the Tee

tacticalbacon89 commented 2 years ago

i think the scaling option helped quite a bit as you truly can dial it in a little better but it needs to be a part of the automatic calibration process and the automatic rotational and lateral alignments need to fine tuned maybe allowing for even tighter tolerances, but honestly no matter how you do it, with room set up or without its still always alittle off and gets worse as you move about the play space the math is just not accurate enough to find true 0 placement and unless someone else picks up the mantle i dont see that changing any time soon

this software is perfect for simple games ATM but for things like shooters its not accurate enough to warrant the cost of the setup

tacticalbacon89 commented 2 years ago

also the boot up time for the software to load the saved profile when you launch steam VR is just astronomical i spend like truly like 3-4 mins watching my controllers in the distance waiting for them to snap to me before i can play anything and they often snap to the wrong spot and i must re calibrate almost every time before i play anything