pushrax / OpenVR-SpaceCalibrator

Use tracked VR devices from one company with any other.
MIT License
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Reverb g2 tracking with vive tracker #53

Open virtualmisterl opened 3 years ago

virtualmisterl commented 3 years ago

So I've completed a 3d printable design for vive tracker mount on reverb g2 & the tracker seems to mount solid

20210301_222528

https://www.thingiverse.com/thing:4780501

I have seen some previous comments regarding this for an oculus headset & saw it mentioned that it would work for other headsets if/when implemented. Is this a feature that is still in the works for the future πŸ€žπŸ™ I would love to have this feature working so I could use motion compensation with the reverb g2 on my yawvr Motion simulator

PumkinSpice commented 3 years ago

There is a way to make it work (without space calibrator), and it’s the same way it works with other HMDs. Caveat (for all HMDs): you have to be on windows build 1909 and patch the program you use (openvr input emulator) to work with the current version of steamVR. Here is the relevant Reddit thread and the patch can be found in this issue ticket

capilus commented 3 years ago

i know how to doit but i need if you can change the mount, i need in the ftont bacuuse vive tracker FOV is in that way, tell me if you are interested

capilus commented 3 years ago

you can se this and help me with the mount https://github.com/capilus/HP-Reverb-G2-index-Controller-HTC-vive-tracker-Working-native-Open-VR