Open virtualmisterl opened 3 years ago
There is a way to make it work (without space calibrator), and itβs the same way it works with other HMDs. Caveat (for all HMDs): you have to be on windows build 1909 and patch the program you use (openvr input emulator) to work with the current version of steamVR. Here is the relevant Reddit thread and the patch can be found in this issue ticket
i know how to doit but i need if you can change the mount, i need in the ftont bacuuse vive tracker FOV is in that way, tell me if you are interested
you can se this and help me with the mount https://github.com/capilus/HP-Reverb-G2-index-Controller-HTC-vive-tracker-Working-native-Open-VR
So I've completed a 3d printable design for vive tracker mount on reverb g2 & the tracker seems to mount solid
https://www.thingiverse.com/thing:4780501
I have seen some previous comments regarding this for an oculus headset & saw it mentioned that it would work for other headsets if/when implemented. Is this a feature that is still in the works for the future π€π I would love to have this feature working so I could use motion compensation with the reverb g2 on my yawvr Motion simulator