Using this package for Minecraft
Many mods installed on Minecraft, like WorldEdit
Sending "/say hi" via RCON
Minecraft responded perfectly, "[rcon] hi"
*Feeling satisified to try more commands
Sending "/help"via RCON
So long was the response that the MC server split it into two and more packets, creating two events // rcon.on("response", ()=>{...})
The two events ruined the following event-driven procedure, where I used a queue to determine which client is connecting to the rcon module and only ONE of the event was expected.
Hope there can be a flag to see if the package is finished, and I can use that event to drive following services.
Using this package for Minecraft Many mods installed on Minecraft, like WorldEdit
Sending "/say hi" via RCON Minecraft responded perfectly, "[rcon] hi" *Feeling satisified to try more commands
Sending "/help"via RCON So long was the response that the MC server split it into two and more packets, creating two events // rcon.on("response", ()=>{...})
The two events ruined the following event-driven procedure, where I used a queue to determine which client is connecting to the rcon module and only ONE of the event was expected.
Hope there can be a flag to see if the package is finished, and I can use that event to drive following services.