puzzlepaint / surfelmeshing

Real-time surfel-based mesh reconstruction from RGB-D video.
BSD 3-Clause "New" or "Revised" License
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the format of input depth images #19

Closed tftangming closed 4 years ago

tftangming commented 4 years ago

I want to use the program to serve as the back-end in order to generate a mesh, and I want to know whether all the type include as follow can be support? enum class ImageType { U8 = 0, U16, U32, U64, I8, I16, I32, I64, Vec2u8, Vec3u8, Vec4u8, Float, Double, Invalid };

puzzlepaint commented 4 years ago

The program supports the format of the TUM RGB-D benchmark, as described in the Readme. This means that the depth images must be saved as 16 bit PNGs. If you have a different format, you could convert it to 16 bit PNGs. Some of the formats you listed do not seem to make sense as depth input formats, however.