puzzlepaint / surfelmeshing

Real-time surfel-based mesh reconstruction from RGB-D video.
BSD 3-Clause "New" or "Revised" License
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Hi Thomas, could you tell me about some surfel quality assesement metrics? Thanks #23

Open slypanzer opened 1 year ago

slypanzer commented 1 year ago

I have read your paper SurfelMeshing: Online Surfel-Based Mesh Reconstruction, and I want to release your results. But I cant find any code about surfel quality assesement metrics used in your work, like this: the amount of unreferenced vertices (free), the amount of vertices on a mesh boundary (bdry), the average minimum triangle angle (angle), the amount of vertices having a locally manifold (boundary or non-boundary) triangle neighborhood with consistent orientation (manif), the amount of triangles having a self-intersection with the mesh (intsc), and the mean curvature (crv) So could you help me, thanks very much!!!

puzzlepaint commented 1 year ago

I unfortunately don't remember the details of how / where this was implemented. Looking into the code, it seems like this mesh quality evaluation code might not have been part of the open source release (maybe it was a separate program) - sorry. I hope that it does not take too much effort to reimplement.

slypanzer commented 1 year ago

I unfortunately don't remember the details of how / where this was implemented. Looking into the code, it seems like this mesh quality evaluation code might not have been part of the open source release (maybe it was a separate program) - sorry. I hope that it does not take too much effort to reimplement.

thanks very much!