puzzlepaint / surfelmeshing

Real-time surfel-based mesh reconstruction from RGB-D video.
BSD 3-Clause "New" or "Revised" License
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Meshing resolution #5

Closed CanCanZeng closed 5 years ago

CanCanZeng commented 5 years ago

Hi @puzzlepaint , thank you for sharing this code, it's a great job! I tried your code on TUM RGB-D dataset and my own data, this algorithm produced wonderful result, but I found that the mesh resolution is too high, results in very large obj file. Is there any parameter to control the meshing resolution? I did not find any.

puzzlepaint commented 5 years ago

The meshing resolution is directly tied to the input resolution in this approach. So, to reduce the resolution, either the input images could be downsized directly, or the --pyramid_level parameter can be used.

Also, in case the file size of the .obj files is an issue, it might be worth trying out other formats (such as binary .ply for example) since .obj files are plain-text files that take up a lot of space compared to more efficient formats.

CanCanZeng commented 5 years ago

Thank you for your help @puzzlepaint , I will try