Open GoogleCodeExporter opened 9 years ago
Hmmmm, that is interesting to know
Original comment by death2dr...@gmail.com
on 3 Sep 2012 at 1:40
It's just tracking down where the actual calculation occurs that's annoying at
the moment. XD The code needs a serious clean and commenting
Original comment by death2dr...@gmail.com
on 5 Sep 2012 at 1:47
*oh yeah, and my rewrite of zilmar's audio plugin shows that 1.0-1.6 kept
reporting SYSTEM_NTSC for every game, while all the other emulators and only pj
1.7 report SYSTEM_PAL or SYSTEM_PAL, guess he just blindly fixed that
Original comment by danialho...@gmail.com
on 5 Sep 2012 at 8:34
Ahhhh :P, yeah had a look at the code, it seems they didn't even bother with it
reporting anything other than SYSTEM_NTSC. Its a simple fix so ill be uploading
it tonight :), Thank you for that
Original comment by death2dr...@gmail.com
on 7 Sep 2012 at 6:31
Fixed in commit r9, Ill have a look into the wrong frequency reporting stuff
sometime
Original comment by death2dr...@gmail.com
on 7 Sep 2012 at 7:51
Trying to find out where the actual frequency calculation is being handled, im
guessing its done emulator side and not plugin side?
Original comment by death2dr...@gmail.com
on 7 Sep 2012 at 3:26
(2:01 AM) Iconoclast: the frequency is defined in AiDacrateChanged() of the
audio plugin system
in that function is called when AI_DACRATE_REG is changed, and the new
frequency is calculated based off the DAC rate
Original comment by danialho...@gmail.com
on 7 Sep 2012 at 4:30
Ahhh I see, for a pal system, it seems that they tend to report back
1551 for the DAC Rate
Which from looking at Azimers plugin source code this equals to
49656530 / (1551 + 1)
= 31995
So 5 hertz off what it should actually be, you could just be lazy and round it
to the nearest thousand XD
Would you mine asking him what the high school maths he used to get a proper
calculation. Seeing as how to get exactly 32,000 hertz from the PAL value you
would have to divide by 1551.7665625 (Worked out by just 49656530 / 32,000)
Original comment by death2dr...@gmail.com
on 8 Sep 2012 at 1:56
Iconoclast says (12:10 PM):
*actually the DAC rate is calculated before the frequency, so a PAL game
requesting 32 kHz would use an approximate DAC rate of 1551. but it could still
be a different DAC rate than that even for PAL if the resulting requested
frequency is different
Iconoclast says (12:11 PM):
*and originally I used High School algebra to solve for the "correct" video
clock numerator to divide by (DAC_rate + 1) to return 32,000 Hertz, but this
only worked for games requesting just that frequency
Iconoclast says (12:12 PM):
*in fact some of Nintendo's documentation suggests through the use of a
function, that the game developer requests the "requested frequency" while the
function returns the "actual frequency", so there is a chance that offbeat
freqs like 32006 and 31995 might be correct in that context
Iconoclast says (12:14 PM):
*currently, as an experiment just in case the correct behavior is to never have
weird frequencies like that, I define a modulo base of fifty for rounding to
the nearest frequency
*from what I've seen, 50 is the greatest common factor of every requested
Nintendo frequency I've seen written down, such as the min. and max. frequency
limits Nintendo documented
Iconoclast says (12:15 PM):
*there is another formula to calculate the frequency based on the audio bus
half-period register, but it doesn't seem to be updated nearly enough as much
as Nintendo says...the register is usually set to either 0 or 15, for a bitrate
of 1 or 16 b/sample
Original comment by danialho...@gmail.com
on 8 Sep 2012 at 2:19
ahhhhhh again rather interesting, starting to sound like its not actually a
problem with the core though.
Just out of interest, does any other emulator produce these odd frequencies?
Original comment by death2dr...@gmail.com
on 8 Sep 2012 at 3:16
Some games actually seem to have some really odd DAC Rate values :S
Original comment by death2dr...@gmail.com
on 8 Sep 2012 at 4:05
Apparently my copy of mario kart 64 using 26,807 hertz
Original comment by death2dr...@gmail.com
on 8 Sep 2012 at 4:14
Original comment by death2dr...@gmail.com
on 8 Sep 2012 at 1:19
I might suggest contacting someone who worked on USFs, they would be more
familiar with the odd frequencies.
Original comment by Truth.Unknown.AS
on 23 Oct 2012 at 11:35
Original issue reported on code.google.com by
danialho...@gmail.com
on 2 Sep 2012 at 4:53