Closed jacksands closed 2 years ago
Hi Erich , Thank you. I am glad you are enjoying the system.
Looking at the IMP the description on page 79 says "In addition, the IMP allows you to carry two more regular-sized items than normal without being over-encumbered" So it would be very hard to code for that eventuality.
With regards items, in the latest version (2.1.3) I can see the encumbrance bar shifting as I add items so it appears to be working. If you are on the Foundry Discord perhaps we could organise a quick video call so I can see what is happening on your system.
There is no need to create a backpack item as any inactive item is considered as carried but not usable, so in a pocket or backpack. They still count towards encumbrance. Things put in the footlocker are not counted toward encumbrance.
I am not updating any code until after the next release which will be for V10 of Foundry but I am sure I can find a way to show max health.
Hello! tks for the reply! Especially for being willing to make a call just to help me out! Thank you very much, but I don't think it's necessary. Let me explain
On regards of the items encumbrance, core items properly shifts the bar, what I meant was about homebrew items modding the encumbrance, there is no mod for this, so I could create a backpack or other Items capable of changing it. but once again it is a minor detail!
Sorry about my mistake on the IMP, on pg 80 it only describe the increase in carrying capacity, not the number of items like on pg 79!
Once more Thanks for your work!
Erich
Ah, I understand.
So the way the system works is it takes the weight of all active/inactive items and calculates the encumbrance from there. Currently the encumbrance modification for Pack Mule is done when the encumbrance is calculated based on the actor having that talent.
I will have to have a think about how I might add a modifier (on an item tab) to allow the encumbrance limit.
I’m glad someone else was able to explain this better than me. This is what I was trying to explain in my other report where we are using the footlocker to note what we have in our backpacks and not have that apply to encumbrances since having the backpack doesn’t increase the limit.
@jacksands and @jwylie01, while there might not be existing functionality for tweaking Encumbrance, you can cheat the system by inputting a negative value into the Weight slot of an Item.
i.e., for the IMP, just change the Weight from 0
to -2
and voila, you now have an additional two Encumbrance available to you.
Good idea! I could do that with weapons that I typically always have on my character.
On Wed, Aug 3, 2022 at 11:14 AM Nik @.***> wrote:
@jacksands https://github.com/jacksands and @jwylie01 https://github.com/jwylie01, while there might not be existing functionality for tweaking Encumbrance, you can cheat the system by inputting a negative value into the Weight slot of an Item.
i.e., for the IMP, just change the Weight from 0 to -2 and voila, you now have an additional two Encumbrance available to you.
— Reply to this email directly, view it on GitHub https://github.com/pwatson100/alienrpg/issues/194#issuecomment-1204172480, or unsubscribe https://github.com/notifications/unsubscribe-auth/AFLRVDMYTEYSP3HQVZFPDPDVXKLHXANCNFSM54JBXVZQ . You are receiving this because you were mentioned.Message ID: @.***>
-- Jennifer C Wylie
First thank for the system! is amazing!
My understand of the rules is that Individual Marine Pack IMP (pg 80 of cmom) increases carry capacity by 2, but it is not applying.
Could you take a look? Also, encumbrance, is not modified by any item, I wish to create a backpack item, can you add this modifier please?
Also, can you add max health? Thought tallent add property to the sheet, but it do not show on the token bar and my player keep forgetting his max is not strength only... it is a very small detail but would help me.
But once again thanks for your effort! Erich