Razahin here. I've only ever played Factorio with RSO, so I really liked the concept that ores would become more lucrative the further away from the starting area you went.
I made a very crude approximation of this effect in the generation code for PyBlock. I would have made a pull request but I was unable to pull down the code. (Permissions and whatnot).
Anyhow if you wanted to use it just replace line 409 with the following
local function calculateFactor(distance, exponent)
if distance< 1 and exponent < 1 then
return distance
end
return distance^exponent
end
local amount = math.random(1000, 1500) * calculateFactor(util.distance({x=0, y=0}, {x = event.area.left_top.x, y = event.area.left_top.y}), 1.075)
amount = math.floor(amount)
if amount > 1e9 then
amount = 1e9
elseif amount < 400000 then
amount = math.random(250000, 400000)
end
game.surfaces["nauvis"].create_entity{name=Rocks[SelectedRock],position={Randx,Randy},amount=amount}
Razahin here. I've only ever played Factorio with RSO, so I really liked the concept that ores would become more lucrative the further away from the starting area you went.
I made a very crude approximation of this effect in the generation code for PyBlock. I would have made a pull request but I was unable to pull down the code. (Permissions and whatnot).
Anyhow if you wanted to use it just replace line 409 with the following
and add
require "util"
to the top of the file.