Closed Squelch closed 3 weeks ago
I followed your instructions but was unable to reproduce this.
First, I placed a tailings pond and surrounded it with a square of pipes. I added an infinity pipe to feed the square. Second, I blueprinted the set and removed it. Third, I placed a provider with only pipes and infinity pipes. Fourth, I placed the blueprint. Fifth, I added a tailings pond to the provider.
I then attempted with Squeak Through active, and the issue appeared when following the same steps. I don't believe this is a Pyanodon bug.
tailings-pond-test-3.zip Test case save
Squekthrough somehow snuck unnoticed into my Pyanodon only mods folder. Apologies, and thank you.
Try this one instead: https://mods.factorio.com/mod/squeak-through-2
Try this one instead: https://mods.factorio.com/mod/squeak-through-2
Thanks for the heads up. I shall use this one going forth, but unfortunately it causes the same behaviour. I have
conducted some further tests and found that adding
squeak_behaviour = false
to the pond prototype fixes the functionality with no other adverse effects.
Would a change request, and/or a PR be appropriate in this case?
Thanks for the suggestion. Added: https://github.com/pyanodon/pycoalprocessing/commit/a22ada8509c81923c625b38599cd730178fda22c
Beware!
Spelling of the exception is important. OG Squekthrough used en_gb spelling squeak_behaviour
whereas Squeakthrough 2 uses en_us spelling squeak_behavior
I had replied that it wasn't working after all, but double checked the spelling.
Thanks for the suggestion. Added: pyanodon/pycoalprocessing@a22ada8
Thank you.
Nice catch, thank you.
https://github.com/pyanodon/pycoalprocessing/commit/3c677fb311540e29b756ed27b7a308af7f66ed74
EDIT: It works ok if you use https://mods.factorio.com/mod/squeak-through-2 instead of the regular one. Thank you for the heads up on Discord. 👍
Hello all!
I personally use Squeak Through as an accessibility feature and to make the game more enjoyable for myself.
Would there be a world where this issue could be fixed differently??
Mod source
Factorio Mod Portal
Operating system
GNU/Linux
What kind of issue is this?
What is the problem?
If a tailings pond is built after any connecting entities, it does not connect.
Steps to reproduce
Additional context
Successful connection only happens if the connecting entities are built/rebuilt after the tailings pond is built. Manual or bot placement has the same result. (Blueprint builds by bots is particularly troublesome if the pond carrying construction bot arrives after any other) This can be nuanced and difficult to identify eg. A pump and pipe network to drain the pond already exists, and then a pond is built to process the tailings. This results in the pond overflowing due to the pump being correctly placed, but remaining unconnected.
Discovered as a result of Issue:#524
Log file
No response