Open JStMorgan opened 3 months ago
I think you have a good point that it breaks the design paradigm but I'm not sure if a rebalance is in order. I will also check if the module restrictions can be different from the effects accepted from beacons - if that can be done it would be a happy medium.
Yeah I don't feel like this is a big deal, and there was also some discussion of switching the botanical nursery over to taking animal modules instead as well, to be more in theme with how animals work, so I'd argue this is pretty low priority
It may be good to also consider the related issue that some botanical nursery exclusive recipes (seemingly at random) are tagged as "Affected by productivity" even though (as far as I know) because there are no module slots, it is impossible to actually use productivity with these recipes. Presumably just none of these should accept productivity, but it would matter more if module slots got added.
Examples: Rennea seeds, Tuuphra seeds; non-examples: Kicalk seeds, Cridren seeds
Extra data point: the Retorter is another building with this behavior.
Also happens with fluid mining drills.
I do not consider this as a bug. Removing this feature would dramatically increase the number of required fluid drills, retorters and botanical nurseries required to finish the pack. However I do agree that the communication is lacking.
Solutions include
Likely it will be a mix of both. I also think it would be nice if eventually the botanical nursery required modules similar to the reproductive complex.
Mod source
Factorio Mod Portal
Operating system
What kind of issue is this?
What is the problem?
The Botanical Nursery does not have any Module slots at any Mk. level, and so should not be affected by Beacons. However, the Nursery breaks this Factorio-wide rule by being affected by Beacons (if placed within range of a properly-configured Beacon), which creates confusion for the player.
I can see two possible ways to address this discrepancy:
Steps to reproduce
Additional context
This Nursery receives a speed boost from the Diet Beacon, despite having no module slots.
Log file
factorio-current.log