Since before the 2.0 update, I've been using the "Moon light" T.U.R.D. upgrade on moondrop greenhouses as a source of methane. The original recipe consumed 1 lamp and had 95% chance of outputting a lamp. This meant that, with a steady supply of lamps merging with a prioritized feedback loop of the outputted lamps, the process ran indefinitely.
After the update, however, the greenhouses gained a 35% productivity bonus, which seems to be added by the "Moon light" upgrade itself. However, this changed the balance of the recipe, so the greenhouses produce MORE lamps than they consume. In other words, unless the excess lamps are manually used or destroyed by burners, the process eventually grinds to a halt.
Notice that I'm not using modules or beacons on the greenhouses. At this point in the game, I don't even have them unlocked.
Steps to reproduce
Unlock and apply "Moon light" T.U.R.D. upgrade for moondrop greenhouses.
Build a moondrop greenhouse with the "Methane" recipe, which consumes lamps and water and produces 95% lamp, methane and oxygen.
Leave it running for a while to see lamps multiply, or look at the recipe description on the sidebar, where it says the recipe consumes 0.25 lamps and produces 0.32 lamps.
Mod source
Factorio Mod Portal
Operating system
What kind of issue is this?
What is the problem?
Since before the 2.0 update, I've been using the "Moon light" T.U.R.D. upgrade on moondrop greenhouses as a source of methane. The original recipe consumed 1 lamp and had 95% chance of outputting a lamp. This meant that, with a steady supply of lamps merging with a prioritized feedback loop of the outputted lamps, the process ran indefinitely. After the update, however, the greenhouses gained a 35% productivity bonus, which seems to be added by the "Moon light" upgrade itself. However, this changed the balance of the recipe, so the greenhouses produce MORE lamps than they consume. In other words, unless the excess lamps are manually used or destroyed by burners, the process eventually grinds to a halt. Notice that I'm not using modules or beacons on the greenhouses. At this point in the game, I don't even have them unlocked.
Steps to reproduce
Additional context
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