Open Neugeniko opened 3 years ago
This calculation could maybe be done for a combat prober projected onto a fit instead of a global probe strength being used.
@Neugeniko I've been away for a while so I'm a bit rusty. Can you go into more detail what this does? Isn't probe strength based on the ship and skills of the character? What does having a global override (override? Or baseline?) do for us?
Having a probe strength allows you to calculate the signal strength of a ship fit given 1 64 au probe.
After you know common signal strengths you can easily ignore the strength of things that are not your target or allows you to guess compositions with one stealthily deployed probe.
On Thu, 14 Oct. 2021, 3:19 am Ryan Holmes, @.***> wrote:
@Neugeniko https://github.com/Neugeniko I've been away for a while so I'm a bit rusty. Can you go into more detail what this does? Isn't probe strength based on the ship and skills of the character? What does having a global override (override? Or baseline?) do for us?
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Hey, I have added some info in the Signature tooltip that could be of use to people learning to combat probe as it calculates signal strength for fits under some conditions.
https://imgur.com/a/ftgyERP
Let me know if it is wanted enough and ill work on a pull request.
Cheers, Neug