Closed zanglebert closed 8 years ago
Haven't tested 2 or 3, but I had the first issue. Latest build (1.16.0) for Windows installed via the Windows installer.
An additional bit of behaviour I've noticed: The Character Editor correctly acts as a modal window until the first time you attempt to close it. At that point, it just acts like another window that stays on top. You can also open additional character editor windows once you have tried to close the existing one.
Traceback when running from source:
Traceback (most recent call last):
File "gui\characterEditor.py", line 203, in closeEvent
wx.PostEvent(self.mainFrame, GE.CharListUpdated())
AttributeError: 'CharacterEditor' object has no attribute 'mainFrame'
This appears to be caused by c436e0e669bc16fa59defa848d0a40d9edcc6880 which removes the line
self.mainFrame = parent
from gui/characterEditor.py
in addition some other lines which the author intended to remove.
This appears to be a trivial mistake that prevents the character editor window from closing (due to causing the above error). Reinserting said line resolves the issue for me (on Linux).
Aye, that was a mistake. I put the override toggle in the character editor during development and seemed to have removed the mainframe pointer by mistake. This should be fixed in the repo.
I'm not sure about 2) and 3) yet
EDIT: just checked, and I can fetch my api and save skills. So hopefully it was all due to that one line.
Latest Mac build (binaries).