Issue №2339 opened by robertpfeiffer at 2020-11-18 08:00:23
The easiest way to address #2314 is to add another default font asset in addition to FreeSans Bold, preferably a font that is legible at 8px, and released under CC zero.
Maybe we could eve use their font, but I'm not sure about the licensing situation, and this font is already associated with Flash and Flixel, branding-wise.
It should be available in ttf format (not just a sprite sheet), so it can be used with existing pygame font code, and at bigger sizes.
Issue №2339 opened by robertpfeiffer at 2020-11-18 08:00:23
The easiest way to address #2314 is to add another default font asset in addition to FreeSans Bold, preferably a font that is legible at 8px, and released under CC zero.
HaxeFlixel also has two fonts, one serif, one pixely: https://github.com/HaxeFlixel/flixel/tree/dev/assets/fonts
Maybe we could eve use their font, but I'm not sure about the licensing situation, and this font is already associated with Flash and Flixel, branding-wise.
It should be available in ttf format (not just a sprite sheet), so it can be used with existing pygame font code, and at bigger sizes.
Another good candidate: https://fontlibrary.org/en/font/pixel-operator (this one is CC-zero, and thus could be distributed with Pygame without issues)
Alternatively, somebody could take a font like this one https://lpc.opengameart.org/content/bitmap-font and convert it to TTF with this tool. https://yal.cc/r/20/pixelfont/
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