Open GalacticEmperor1 opened 1 year ago
hi, I implemented it 2 weeks ago in my side, but didn't have time to fix some bugs. At least it is coming soon.
@bilhox We'd be interested in taking a look at the code and working on it with my project group if you don't have time to work on the issues, and hopefully we can find a solution.
Hi @thomasgrgi , sure !
Let me just send you the code I did when I'm back to my computer. Also don't forget to make a coauthored commit when you're ready to open a PR.
@bilhox Many thanks! Of course, if we manage to fix the bugs, you'll be added as a co-author on the commit.
Here is my branch : https://github.com/bilhox/pygame-ce/tree/sound-copy
Issue №2577 opened by fortwoone at 2021-05-04 15:38:39
I noticed there were copy protocols for some important Pygame objects, such as Surfaces and Rects. I wondered if it would have some interest to add one to Sound objects too, because it would help in some situations, for example if you don't want to use imported sounds directly (also to avoid direct instance editing as we may encounter with Surfaces if we don't copy them before editing)...
Comments
*fortwoone commented at 2021-05-13 19:00:45*
And so I found a technique to copy Sound objects without using a copy method : you only need to make an array from the source Sound and then make another Sound object from the array
*illume commented at 2021-05-22 20:12:49*
Would be useful to me too.
*fortwoone commented at 2021-05-23 10:36:01*
Do you want me to give you my piece of code ?