Open GalacticEmperor1 opened 1 year ago
import pygame
pygame.init()
def image_show(file_path):
image_surf = pygame.image.load(file_path)
size = image_surf.get_size()
display = pygame.display.set_mode(size, flags=pygame.NOFRAME)
image_surf = image_surf.convert_alpha()
display.blit(image_surf, (0, 0))
should_close = False
while not should_close:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN or event.type == pygame.KEYDOWN:
should_close = True
pygame.display.flip()
image_show("images/walt.png")
Issue №3422 opened by illume at 2022-08-21 15:10:00
To make it easy to see the images.
Comments
*illume commented at 2022-08-21 15:33:51*
Some editors/repls have a html like editor and support things like
__html__()
which returns an img base url encoded. So they can be seen in the repl.*robertpfeiffer commented at 2022-08-26 14:03:04*
Should this execute something like feh/display/eog/xdg-open/windows image viewer, or should it use SDL?
*ankith26 commented at 2022-09-05 04:21:21*
I'm not clear about what this issue is proposing Should it just be a short hand for loading and blitting images? Is it indented for use for quick debugging? Will calling this function execute a small application of its own (and will this function call block), or should the user use this along with their game loop?