Porting scrap turned out to be surprisingly trivial, but it makes sense given that we are using like 3 functions of the SDL API, and the rest are custom implementations.
EDIT: There was some windows specific code that I initially missed when I made this comment, but that should hopefully be ported now as well.
This PR ports joystick and scrap to SDL3.
Porting scrap turned out to be surprisingly trivial, but it makes sense given that we are using like 3 functions of the SDL API, and the rest are custom implementations. EDIT: There was some windows specific code that I initially missed when I made this comment, but that should hopefully be ported now as well.