On a standard Ubuntu 24.10 install, have the following failing test.
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FAIL: test_from_display_module (pygame.tests.window_test.WindowTypeTest.test_from_display_module)
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Traceback (most recent call last):
File "/home/ankith/base_env/lib/python3.12/site-packages/pygame/tests/window_test.py", line 327, in test_from_display_module
self.assertFalse(win1.opengl)
AssertionError: True is not false
It's been like this for a while and I used to brush aside this fail because the Window module was not stable API, but now that it is, we should look into fixing it. I think cause of this issue is basically same as the issue that the PR https://github.com/pygame-community/pygame-ce/pull/3059 was addressing, SDL defaulting to framebuffer acceleration.
Environment:
On a standard Ubuntu 24.10 install, have the following failing test.
It's been like this for a while and I used to brush aside this fail because the
Window
module was not stable API, but now that it is, we should look into fixing it. I think cause of this issue is basically same as the issue that the PR https://github.com/pygame-community/pygame-ce/pull/3059 was addressing, SDL defaulting to framebuffer acceleration.