Closed GoogleCodeExporter closed 9 years ago
NOTE: this only effects attackers phase. since blockers do not tap when
declared as a blocker.
Original comment by omegabla...@gmail.com
on 2 Oct 2010 at 12:52
[deleted comment]
also note, already atempted this suggested fix, works fine. however, i do not
know how to make it add a cool symbol or any kind of visual queqe that a card
is declared, so combat phase declaring attackers became very confusing without
knowing if i already declared it.
Original comment by omegabla...@gmail.com
on 2 Oct 2010 at 1:01
instead of tapping them. maybe add a sheild and sword icon on the card, like
the symbols that appear on basic lands when they do not have images.
further explanation of what i mean when i say this
DURING attackers...do not have cards tap, instead slap a cool icon on the cards
that are "declared" as attackers. even have them move into the combat zone.
just DO NOT TAP THEM, until the player request blockers phase.
soon as it is requested, the icon should vanish, and the card should tap. THEN
"blocker phase" begins. NOTE: the only thing that should change is WHEN a card
becomes tapped during attackers phase. nothing else. instead of tapping use an
icon symbol to display that it is declared.
Original comment by omegabla...@gmail.com
on 2 Oct 2010 at 1:05
moved the tapping of declared attackers to the END of attackers phase.
Original comment by omegabla...@gmail.com
on 3 Oct 2010 at 2:20
Tapping the creatures at the end of the Declare Attackers Step is technically
incorrect. For example, I should be able to use Royal Assassin's ability to
destroy a tapped attacker before I declare my blockers during the Declare
Attackers Step.
Original comment by mathew.h...@gmail.com
on 5 Oct 2010 at 5:07
mathew, altho i agree with you. i see NOTHING at all stopping you from doing
this action at the beginning of blockers step.
where the tapping and untapping of cards was an exploit that effected many
cards.
Original comment by omegabla...@gmail.com
on 7 Oct 2010 at 11:18
i will also note, this doesnt change any of the previous methods you would have
done this action anyways....
since Ai declares its attackers all at once and all instantly and heads
directly to blcokers steps BEFORE you could even blink your eyes.
unless you wanted to destroy one of your own creatures...if this is the case
please provide an instence where doing it in blockers step would be a probelm.
Original comment by omegabla...@gmail.com
on 7 Oct 2010 at 11:22
My opponent attacks with a Prized Unicorn and a Yavimaya Wurm. I have a Royal
Assassin and two Black Knights. In this case, I have to destroy the Prized
Unicorn before I declare my blockers if I want to block the Yavimaya Wurm.
I can work around this by using the ability while declaring blockers, but
allowing the use of spells and abilities while declaring attackers or blockers
causes issues like this http://code.google.com/p/wagic/issues/detail?id=160
Original comment by mathew.h...@gmail.com
on 10 Oct 2010 at 7:23
My opponent attacks with a Prized Unicorn and a Yavimaya Wurm. <----
i will repeat.
and i quote:
i will also note, this doesnt change any of the previous methods you would have
done this action anyways....
since Ai declares its attackers all at once and all instantly and heads
directly to blcokers steps BEFORE you could even blink your eyes.
end quote.
you were not able to do this before this change. so this change did nothing to
change the way you would currently have done it. BTW if youre on current
release and not SVN version. you can verify what im saying is true.
even in current SVN version this is true but i want you to notice that even
before this change, this is true.
Original comment by omegabla...@gmail.com
on 10 Oct 2010 at 2:09
Original issue reported on code.google.com by
omegabla...@gmail.com
on 2 Oct 2010 at 12:49