Closed GoogleCodeExporter closed 9 years ago
If you check the "legacy rotation" option on the Armature's export settings,
the tools will rotate bones round to the orientation Source assumes. Does that
fix the problem?
Original comment by cont...@steamreview.org
on 23 Jan 2013 at 10:46
I didn't actually know about this option, it sounded good.
Upon using and re-exporting/compiling, the only change I can see is that the
misbehaving axis has been swapped.
Using my video as a reference, moving the model side to side now functions as
expected, but forward and back is now translated to roll.
Original comment by dirielg...@gmail.com
on 28 Jan 2013 at 9:51
Damn. Looks like the only thing you can do is uncheck the "Connected" option of
each bone and rotate them to the appropriate direction manually. They'll look
strange in Blender but at least it'll work.
Remember to disable legacy rotations too.
I'm not going to fix this in the tools because it's a Blender problem.
Original comment by cont...@steamreview.org
on 30 Jan 2013 at 4:37
Original issue reported on code.google.com by
dirielg...@gmail.com
on 18 Jan 2013 at 5:24