Compiling bytecode is supposed to make usage more consistent for interaction. But it compiles everything, which isn't required for a single use non-interactive temporary environment. We can potentially save a bit of time this way.
This will need to be skipped for the uv backend in #751, since uv defaults to not compiling bytecode, and instead requires a flag to do so (most recent version). But flags aren't identical anyway.
Compiling bytecode is supposed to make usage more consistent for interaction. But it compiles everything, which isn't required for a single use non-interactive temporary environment. We can potentially save a bit of time this way.
This will need to be skipped for the uv backend in #751, since uv defaults to not compiling bytecode, and instead requires a flag to do so (most recent version). But flags aren't identical anyway.