Open janine9vn opened 3 years ago
PathApp.txt Something akin to this? But in arcade...
We now have procedural ducky generation.
Let us make this issue our top priority. A main game loop using this image as the background:
Where ducks swim in a line through the river and to the pondhouse. They stop one at a time in the pondhouse, and you must make some sort of input (maybe just pressing a key on the keyboard for now) to approve their entry into the duck pond.
Even better if we can make them move around in the duck pond.
One of the mechanics of this game is that there's a line of ducks that needs to move forward. Every day X amount of ducks get in the line. Each duck has associated attributes with it (attributes that will factor into later game logic).
When the duck reaches the counter (i.e. a specific tile), it will either be approved or rejected. If approved, the ducky moves towards utopia. If rejected, the ducky explodes.