Open lemonsaurus opened 5 years ago
Quick question: Could it be a rogue-like? (Just asking, I don't really think I could do this)
Putting some notes down here: I have worked with recursive divide/etc. maze generation algorithms in an obscure game engine, but not with Python.
I was also thinking you can use the arrow indicators to move around, in reactions.
I'd love to give this a shot!
There are multiple people that have expressed interest in this issue, maybe we can work out a collaboration? I know Patrol was looking for someone to collaborate with for this issue on server, but they haven't commented here on the issue yet.
Edit: I've pinged Patrol in the seasonalbot-chat channel; let's hope they'll join the conversation here, too.
Hi, I have arrived Sebastian
Hi! You mentioned on server yesterday that you want to take a shot at this, but would really like to work together with someone. Maybe you and @glowingrunes can work something out for that?
Yeah! of course, I would just need his discord so we can communicate better
@imPatrol and @glowingrunes are going to collaborate on this. I'll mark it as "in progress".
@imPatrol has told me that he no longer wants to collaborate on this project, so I'll be working alone on this for the moment. I'm open to working with someone new, but in the meantime I'll just be doing my own thing.
Hello! It's been a while so I thought I'd give you a quick progress update. I've been collaborating with @Chlorophytus on this. Between us, we haven't had much time to work on it, but so far we've made the room navigation and an inventory system. We've got a long way to go, but we have a team Trello board with our remaining tasks on. I'll report back once we hit the next milestone.
How many choices should the user make?
I would be interested in taking this!
@Xithrius is it ok if I take this one?
Hi @Xithrius , please add @MrKomodoDragon to the issue, were doing this together
Alright. Good luck on development! Remember, if you have any questions, feel free to post in #dev-contrib.
They will have to participate in this issue if you want me to assign them.
Yes?
@MrKomodoDragon @Kronifer what's your status on this feature?
I don't think it's happening at the moment
Slay the dragon! Implement an old-school text-based adventure for our bot!
You can write the adventure any way you want, and pick any theme you want, no dragons required! The only hard requirement is that you must implement this in a way that isn't super noisy. That means, we can't have the bot posting dozens of messages every time you play a game.
An example of an implementation that isn't very noisy would be that the text is posted in a single embed that gets updated whenever the game progresses. Player input could happen through emote reactions rather than having the player typing. That would contain the entire game in a single message, rather than requiring tons of messages to be posted from either the bot or the player.
If you'd like to tackle this with a friend, please feel free to!
Implementation details
campaign_name
to load a different file than the default. This will make it possible for other users to create more campaigns without having to recreate the bulk of the logic.Additional information